Working on a project specific plugin that replaces boxes with generated structures. Should make it quick and easy to go from a whiteboxed map to end-product.
Work in progress UI:
Code in action:
Working on a project specific plugin that replaces boxes with generated structures. Should make it quick and easy to go from a whiteboxed map to end-product.
Work in progress UI:
Code in action:
I cannot even describe how amazing that is. You should publish it, it would save so many people so much time
Made different skins for barricades (each plank has a surfacegui which divides the image using rectsize/offset)
Thatâs⌠very bright.
almost to the point where it hurts my eyes
I agree with this and would like to add that the subtle blur makes everything hard to look at. Regardless, I like the blocky esthetic.
Is this with that studio mod with the new future is bright add ons?
Can you publish a game with this lighting?
Iâm working on a few things as of recent.
Show Invisible Bricks
The first thing is Show Invisible Bricks. Which⌠Shows invisible bricks. I made it because I have a hard time finding all the hidden bricks in my places.
Hereâs a screenshot:
It can be downloaded from either of the following links:
ShowInvisibleBricks.rbxmx (7.3 KB)
Edit: I fixed the website copy.
FJâs Map Player for FE2 Maps
The other thing Iâm working on is a map player for maps made for Crazybloxâs Flood Escape 2 Map Test game. The main reason for this is for the swimming mechanic, which I need to make my other game scarier.
The game can be found here.
Hereâs a screenshot:
Hey, that reminds me quite a lot of the program i put together earlier this year
Could it be⌠i inspired you? c:
i refer of course to this post from a few months ago
What are you working on currently? (2019) - #43 by GregTame
Now thatâs epic!
The stars popped in there so smoothly.
I feel as if this is a dangerous weapon you have created and if it were to be released to the public⌠ooohohohhooo myyy
I donât think deserts are supposed to be dark and cold.
Anyways here are more pictures to change your mind.
Waffle wasnât suggesting your desert be dark and cold at all. Itâs just that its too bright and that everything is just so yellow.
Also, judging by the rock formations, that map looks is more of like canyon than a desert. Maybe add more oranges? Maybe add some vegetation, too. Even deserts have shrubs scattered about.
Yeah, it looks like a canyon, because I donât know how can I prevent players to fall from the map. The only solution to me is making huge âwallsâ around it to look like cliffs. Also the map is not finished, Iâve prepared some cactuses, dead trees and some bushes to add around the map.
That is a good sign, i guess
This is likely a coincidence as I hadnât seen that post, but if you want to take credit for it, I wouldnât mind giving it to you.
I probably wonât publish it as the user(s) would be locked to only using the specific styles Iâve programmed for the different structures, so it would only be useful for specific builds. I also want to keep my own style unique and recognizable and that wouldnât be possible of course if I put the source code online.
I could publish a âcleanâ version where users can program and apply their own styles, but that would require users to write their own algorithms of a couple hundred lines per different structure. So it would only be useful for builders who can also program well or ones who manage to find some programmer to help them. So unless youâre one of those Power Users it wonât be useful. But if you really want it and think youâve got them skills to program your own styles, feel free to DM me and Iâll send you a clean copy whenever itâs ready.