What are you working on currently? (2019)

I really like how it looks!
Maybe you should add shattered glass around the damaged office area or at the front of the bank.

1 Like

Been creating some swords
VIPSword



14 Likes

Currently working on procedurally generated floating islands! Planning to replace the tree and cloud meshes with better alternatives.

https://twitter.com/Quantum_36/status/1119849219911602177
https://twitter.com/Quantum_36/status/1120197968127090688

8 Likes

It says in the first tweet that he uses multiple layers of perlin noise :slight_smile:

3 Likes

I’m working on an accurate-scaled D.C, it’s really complicated since there are a lot of curves here and there with the roads and it’s making it extremely laggy, I might find a way on how to reduce lag because it could flaw some gameplay elements of it soon or later in the works.
test3

9 Likes


Made some carrots for @7ReXiel7’s Bunny Simulator game.

4 Likes

I and a friend are working a new FPS type game. Here’s out progress.
image
image
image
https://gyazo.com/220bd9ba33b9fa8672cb70ac5ad491c1
It’s not a lot but, I’m happy with our progression!

6 Likes

Educating myself on GFX with a program I use.
image

This gives me Floating Mountains from Avatar vibes!

Alright this is my first time - I think - posting my Noob Attack 2 progress here. Anyways check this out people.

I managed to do this all in a month, including the time when I was unable to work on such. Values are very cool when you finally understand their use, and I can’t believe it took me so long to figure it out.

By the way, the character’s a full-on sprite sheet with 90 frames of super duper fighting action!!
[EDIT: Changed to a video so you can actually see what’s going on]

7 Likes

Decided to make a PoC of something like the hydra that was cut from Half Life 2.
The AI is independent of the constraint body so I can figure out how to make that mess more stable later lol.

43 Likes

That went from that’s pretty cool to ‘wow that’s epic’ when I saw that it stabbed.

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my brother re-skinned the enemies and weapons and created the map. RooM engine underneath.
also

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Played around with the new Shadowmap lighting this weekend:

2 Likes

That’s really cool dude, keep up the good work!

2 Likes

I’m having way too much fun with this now.

https://giant.gfycat.com/WideeyedMatureGallinule.webm

10 Likes

I’m working on an MMORPG. Currently focusing on player movement and combat.




1 Like

My 8th showcase “SummerRose”

Concept was to build an Airship house here’s my progress so far



61 Likes

How will you deal with there being instances where two players see the same NPC in different positions?

That’s the only reason why I decided to go back to having the server handle my humanoids.

British Railways Black 5 for @TheModsterRB 's GCR!

8 Likes