Testing out ShadowMap, I’ve updated all my showcases to use it all I have to do is wait till its released :d
Character model for a game I’m working on
Character model by ShapeDemBricks
Railgun model by Pixelslayerr
Texturing by me
I really like how it looks!
Maybe you should add shattered glass around the damaged office area or at the front of the bank.
Currently working on procedurally generated floating islands! Planning to replace the tree and cloud meshes with better alternatives.
It says in the first tweet that he uses multiple layers of perlin noise
I’m working on an accurate-scaled D.C, it’s really complicated since there are a lot of curves here and there with the roads and it’s making it extremely laggy, I might find a way on how to reduce lag because it could flaw some gameplay elements of it soon or later in the works.
I and a friend are working a new FPS type game. Here’s out progress.
It’s not a lot but, I’m happy with our progression!
Educating myself on GFX with a program I use.
This gives me Floating Mountains from Avatar vibes!
Alright this is my first time - I think - posting my Noob Attack 2 progress here. Anyways check this out people.
I managed to do this all in a month, including the time when I was unable to work on such. Values are very cool when you finally understand their use, and I can’t believe it took me so long to figure it out.
By the way, the character’s a full-on sprite sheet with 90 frames of super duper fighting action!!
[EDIT: Changed to a video so you can actually see what’s going on]
Decided to make a PoC of something like the hydra that was cut from Half Life 2.
The AI is independent of the constraint body so I can figure out how to make that mess more stable later lol.
That went from that’s pretty cool to ‘wow that’s epic’ when I saw that it stabbed.
That’s really cool dude, keep up the good work!
I’m having way too much fun with this now.
I’m working on an MMORPG. Currently focusing on player movement and combat.