What are you working on currently? (2019)

Testing out ShadowMap, I’ve updated all my showcases to use it all I have to do is wait till its released :d

52 Likes

Character model for a game I’m working on



Character model by ShapeDemBricks
Railgun model by Pixelslayerr
Texturing by me

20 Likes

I really like how it looks!
Maybe you should add shattered glass around the damaged office area or at the front of the bank.

1 Like

Been creating some swords
VIPSword



14 Likes

Currently working on procedurally generated floating islands! Planning to replace the tree and cloud meshes with better alternatives.

https://twitter.com/Quantum_36/status/1119849219911602177
https://twitter.com/Quantum_36/status/1120197968127090688

8 Likes

It says in the first tweet that he uses multiple layers of perlin noise :slight_smile:

3 Likes

I’m working on an accurate-scaled D.C, it’s really complicated since there are a lot of curves here and there with the roads and it’s making it extremely laggy, I might find a way on how to reduce lag because it could flaw some gameplay elements of it soon or later in the works.
test3

9 Likes


Made some carrots for @7ReXiel7’s Bunny Simulator game.

4 Likes

I and a friend are working a new FPS type game. Here’s out progress.
image
image
image
https://gyazo.com/220bd9ba33b9fa8672cb70ac5ad491c1
It’s not a lot but, I’m happy with our progression!

6 Likes

Educating myself on GFX with a program I use.
image

This gives me Floating Mountains from Avatar vibes!

Alright this is my first time - I think - posting my Noob Attack 2 progress here. Anyways check this out people.

I managed to do this all in a month, including the time when I was unable to work on such. Values are very cool when you finally understand their use, and I can’t believe it took me so long to figure it out.

By the way, the character’s a full-on sprite sheet with 90 frames of super duper fighting action!!
[EDIT: Changed to a video so you can actually see what’s going on]

7 Likes

Decided to make a PoC of something like the hydra that was cut from Half Life 2.
The AI is independent of the constraint body so I can figure out how to make that mess more stable later lol.

43 Likes

That went from that’s pretty cool to ‘wow that’s epic’ when I saw that it stabbed.

2 Likes

my brother re-skinned the enemies and weapons and created the map. RooM engine underneath.
also

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Played around with the new Shadowmap lighting this weekend:

2 Likes

That’s really cool dude, keep up the good work!

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I’m having way too much fun with this now.

https://giant.gfycat.com/WideeyedMatureGallinule.webm

10 Likes

I’m working on an MMORPG. Currently focusing on player movement and combat.




1 Like

My 8th showcase “SummerRose”

Concept was to build an Airship house here’s my progress so far



61 Likes