Started using a new UI framework, so I built a sample to-do app like you always do! It has to have one small Elttob touch tho:
I think it doesnât feel as good because the absence of real life feedback becomes more apparent in VR, like knockback
Recoil, weight, stability like a stock (seriously, using one feels a lot more real). Sights, gunsmells, shell casings ejecting from the gun. Laser accuracy.
could uhâŚ
could you maybe share how you got them to pivot like that? i still canât figure it out ;~;
Maybe, i tried switching up gun models more something more realistically sized and modeled, and adding controller vibration.
it helped a bit
There is some old VR shooter that might have good code to sample
Things that helped the realism for me
casings, better muzzle flash (mostly gasses being ejected and little flame), vibration, realistic chambering and animation of the slide/action on the weapon. Also, physics with ammo or any objects make it feel more tactilestrong text
Itâs all part of a survival game where the players manages hunger thirst sleep oxygen and moisture as a dinosaur. The name of the game is Dinosaur World.
Refurbished a really old project of mine where I tried to make a Super Mario Galaxy 2 level. Looks a lot better now.
Actual Super Mario Galaxy 2:
Roblox, with 4:3 aspect ratio for accuracy:
Actual Super Mario Galaxy 2:
Roblox, with 4:3 aspect ratio for accuracy:
Who wore it better?
Nintendo called, they want their game back.
âŚit actually looks pretty good. What about gameplay video? curious to see a side by side comparison of Roblox vs mario
I havenât worked on anything gameplay related such as Marioâs moveset, though the level works just like it does in the actual game (same tempo and timing for block switching). Feel free to have a look for yourself here:
Edit: I whipped up a quick experimental spin jump ability to enhance flavor.
Wheres your game mate? I am waiting!!!
Well, hereâs the result of me trying to create a GFX of something in under 3 minutes
Heeey, who gave that bacon man a ban hammer? Anyway cool GFX.
Wow. Great job. No words can describe how amazing those look!
I made a nightclub for a group with absolutely no free models! :D.
Itâs a bit small at the main area ~ But I like how it turned out
Finally getting ready to release the new camera! You can now zoom in/out of the camera & zooming in all the way goes into a custom first person camera I made.
Oh yeah, and nitro camera shake/effects!
Really not sure how you did this, but that car looks like it actually has weight and is a physical being. Unlike most other cars on Roblox, yours doesnât seem to fly off into space or start uncontrollably rolling at a slight bump or a sharp turn. Really nice stuff!
Totally bad ass!!! I love the idea and the movement. Creepy cool dude!!!
Seems to have to do with simulating impact. Something with weight isnât gonna bounce hard, and if it does bounce, it is going to be stiff and short. Camera shake helps too.