come at me, bro.
jk,
I’ve been trying to do guns in VR, but they never feel… good.
Maybe i should just stick to what i’m good at, Vehicles.
come at me, bro.
jk,
I’ve been trying to do guns in VR, but they never feel… good.
Maybe i should just stick to what i’m good at, Vehicles.
I’m not a builder (scripter master race) but I got bored and made a window. Then, I made an entire little scene for that window.
Oops, better get back to work.
Traitor.
looks nice though, I’ve been doing roblox for a decade now, and still can’t build worth a ####
maybe add some arched ceilings or something?
Working on some dummy dude AI
https://gyazo.com/4d3027eec9b6d60a83ca021eab7c1ae3
(its making her taller for some reason, oOps)
https://gyazo.com/cfae45511d554190d3f22d165eabaa6f
Not creepy at all… xD it looks great. Is this for fun or are you using it for a game? (if a game than what purpose does it play?)
Sooo weird with those eyes but it looks very well made.
Just having fun making some NPCs that interact with the player like real players would in the online version of the game, hopefully to add a solo mode in the future!
Ammo handling (for the pistol first), autos, two handed toggling and local physics.
almost enough for a lil game
Been a hot minute since I’ve posted anything space related, so here goes.
More cool visuals:
New Addition:
https://streamable.com/fzlg6
Now for the low, low price of ramming your ship full speed into an asteroid, you can explode too! (Disclaimer: Please do not ram your ship full speed into an asteroid and then sue me for damages)
aha, i see you too went for the easy solution of
Gun.CFrame = CFrame.New(Gun.Position,LHand.Position)
also, for your gun sounds.
for the love of god
local GS = Handle.Gunshot:Clone()
GS.Pitch = GS.Pitch+math.random(-100,100)/1000
GS.Parent = Handle
GS:Play()
game.Debris:AddItem(GS,GS.TimeLength)
I was wondering if that was Roblox or not for a solid minute. I’m still not sure of it now. Great job with your lighting and modelling work!
Super detail for Roblox! Would love to check it out if you’ve published a place that we can run around in. Are you just building and modelling or do you have any game mechanics in mind?
took some of your advice. also, the 2-handed guns properly pivot now rather than being locked to lookvector!
-ammo handling is better
-toggleable mag cloning
-controller vibration
-shell ejection’s better
trying to make this solid enough to make playable modes
An avengers infinity war type game, started it recently but heres a gif of Mark 85 Iron Man: https://gyazo.com/af7f7ab385296bb681f653ae47139f3f
Started using a new UI framework, so I built a sample to-do app like you always do! It has to have one small Elttob touch tho:
I think it doesn’t feel as good because the absence of real life feedback becomes more apparent in VR, like knockback
Recoil, weight, stability like a stock (seriously, using one feels a lot more real). Sights, gunsmells, shell casings ejecting from the gun. Laser accuracy.