Should I get back to making music? I miss my Impulse Tracker If I will ever get back to music production, it will be FL Studio.
Go ahead. It’ll be interesting if you made something right now.
I’m working on a short-story game (tried checking some vids on optimal OBS settings for low end devices and even that’s barely enough for my currrent PC specs… oof)
External Mediain the same vein as these others that I've compiled (if anyone's interested in checking them out)
Time Travel Adventures - Roblox
Tiki Island - Roblox
Overnight [Story] - Roblox
Camping 2 - Roblox
Camping - Roblox
Hotel Trip - Roblox
Field Trip - Roblox
AREA 51: RESCUE ✨ - Roblox
Working on a plugin that allows you to import images and sounds locally. Really useful if you’re using copyrighted/NSFW references for building or if you’re too poor be able to iterate on mutliple versions of a sound effect in studio.
Designing Riot shields/ballistic shields for policing as well as breaching rooms. Currently getting different designs with different angles of approach with round shields being made for smaller riot squads.
Left shield had been used with group USAF - Dellkiller123 group. Made With 2 parts:
Body: 873 polygons (This is due to the front is bevelled to fit a flash system)
Screen: 20 polygons, this is due to its being shaped to fit the screen placement
Right one is still in dev. Made with 3 parts:
Body: 472 polygons (Due to the shape of the shield)
Glass/plastic: 240 polygons (Due to Shape)
Handle: Handle is 100 polygons
I’m working on a survival game, so far me and my friends are having fun with it, but theres glaring issues im still working on fixing
I am working on a tower for one of my open world survival games that is coming soon. Just very time consuming but I will eventually finish it alongside the other buildings I’m working on
(Figure for reference. His feet looks a tiny bit shaky and detatched because of the tower’s size, I hope it doesn’t scare him)
Part 10
This gonna be a short one compared to my previous parts. Just dropped a silent teaser trailer of my new bosses. If you haven’t seen my other parts yet, I highly suggest you click through my replies to see how the gameplay works and how my AI works. Will be dropping more previews and extended gameplays of the bosses later on.
Think Dark Souls, Devil May Cry, and Nier packed in a blender and this is what you get. Real time riposte mechanics, staggering, bullet hell and unrelenting combo-heavy bosses that will challenge your skills.
Really need to not use black so much, I can’t see the environment details or enemies in the video.
Ay thanks, will keep that in mind for next time. It’s meant to be a little vague and I can understand if nobody can see much of it. I’ll post a better video very very soon, hopefully then you may see it clearer. Cheers and have a good day.
Currently working on my own admin panel that uses Material Design.
Just a bit more and the image importing-part of my plugin will be done. Once I release it, I’ll probably release an update later which supports audio importing.
(If you can’t tell what’s going on off-screen, a file dialogue is opened which prompts you to select files from your computer.)
How do you even open that dialog?
print(game:GetService("StudioService"):PromptImportFile({"png"}):GetTemporaryId())
will open a file dialogue for pngs. It prints out a temporary asset ID that you can use for decals/textures/etc afterwards. The files you import will be gone once you reopen studio, though.
You can also do :GetBinaryContents()
, which will return the contents of the file as a string. I parse the image size and also (try to) detect if the image is corrupted for my plugin.
ive even scared myself a little
(scary horror game)