Rox doesn’t offer a -Crytpto to Spendable Common Money- option.
Of course it does, just like any cryptocurrency. Since we are just at the start, the market demand is to be developed still. The higher demand the prices are higher. If I myself will start buying Rox from those who mined it, the need will artificially rise, and fall to zero, when will stop spending money. So, I am hoping for the natural development of the demand. Remember how bitcoin started? A few companies started offering services for bitcoins, mainly hostings, later some physical goods were bought for bitcoins. Rox is no different to any other cryptocurrency. If Roblox cannot get some cut from Rox transfers, that is good, it makes Rox independent from the platform where it is being developed. And that is another point to the Project.
They’re still work-in-progress, and there will be a couple more songs eventually, but this is how far I’ve got! It’s really hard emulating that C418 vibe
Feel free to make suggestions or give any feedback in general
I’m working on a short-story game (tried checking some vids on optimal OBS settings for low end devices and even that’s barely enough for my currrent PC specs… oof)
External Media
in the same vein as these others that I've compiled (if anyone's interested in checking them out)
Working on a plugin that allows you to import images and sounds locally. Really useful if you’re using copyrighted/NSFW references for building or if you’re too poor be able to iterate on mutliple versions of a sound effect in studio.
Designing Riot shields/ballistic shields for policing as well as breaching rooms. Currently getting different designs with different angles of approach with round shields being made for smaller riot squads.
Left shield had been used with group USAF - Dellkiller123 group. Made With 2 parts:
Body: 873 polygons (This is due to the front is bevelled to fit a flash system)
Screen: 20 polygons, this is due to its being shaped to fit the screen placement
Right one is still in dev. Made with 3 parts:
Body: 472 polygons (Due to the shape of the shield)
I am working on a tower for one of my open world survival games that is coming soon. Just very time consuming but I will eventually finish it alongside the other buildings I’m working on
(Figure for reference. His feet looks a tiny bit shaky and detatched because of the tower’s size, I hope it doesn’t scare him)
This gonna be a short one compared to my previous parts. Just dropped a silent teaser trailer of my new bosses. If you haven’t seen my other parts yet, I highly suggest you click through my replies to see how the gameplay works and how my AI works. Will be dropping more previews and extended gameplays of the bosses later on.
Think Dark Souls, Devil May Cry, and Nier packed in a blender and this is what you get. Real time riposte mechanics, staggering, bullet hell and unrelenting combo-heavy bosses that will challenge your skills.
Ay thanks, will keep that in mind for next time. It’s meant to be a little vague and I can understand if nobody can see much of it. I’ll post a better video very very soon, hopefully then you may see it clearer. Cheers and have a good day.
Just a bit more and the image importing-part of my plugin will be done. Once I release it, I’ll probably release an update later which supports audio importing.
(If you can’t tell what’s going on off-screen, a file dialogue is opened which prompts you to select files from your computer.)