How do you even open that dialog?
print(game:GetService("StudioService"):PromptImportFile({"png"}):GetTemporaryId())
will open a file dialogue for pngs. It prints out a temporary asset ID that you can use for decals/textures/etc afterwards. The files you import will be gone once you reopen studio, though.
You can also do :GetBinaryContents()
, which will return the contents of the file as a string. I parse the image size and also (try to) detect if the image is corrupted for my plugin.
ive even scared myself a little
(scary horror game)
Candyland themed map commission I worked on!
Heres also a close-up on the gingerbread house model I worked on for it:
I’ve been working on modeling for Banning Simulator!
I’ve been improving my building abilities a lot over the past 7 months.
(Updates post to add pictures)
Pictures?
(did you forget to attach them, your post doesn’t have any)
Just updated my post to have pictures.
https://cdn.discordapp.com/attachments/551614137856425985/600128113468243969/2019-07-14_22-00-24.mp4
playing around with a galaxy map view (was going to put them in viewportframes, but beams dont work)
Updated my UI Editor Disabler utility for Windows. No longer requires an internet connection to check for new versions. Also added an Install.bat
and Service.bat
script and a little more information to the README
to help people install it.
https://github.com/ClockworkSquirrel/roblox-ui-editor-disabler
Love the work,anyway you can show me how you made the camera effect
Working on Refining my up-and-coming studio brand in Preparation for some cool things in the near future.
Thanks to @younite I now have a very cool new Logo
implemented “marching cubes” and made a 3D noise explorer place
https://www.roblox.com/games/3484315481/noise-explorer
edit: implemented a sort of chunk loading instead of repeatedly redrawing the same triangles. allows for a lot more range
Still working on low-poly!
Fish!
why do I feel like that fish is wearing glasses
(even though it has no nose-support thing)