Inventory system is up and working (pretty obviously WoW inspired)
Some items are stackable, and every item displays different stats / info depending on the item type
Inventory system is up and working (pretty obviously WoW inspired)
Some items are stackable, and every item displays different stats / info depending on the item type
Realy like the subtle additions of colors in your UI designs.
I have been testing drum and bass to see how it sounds.
I’m working on a NPC system where i can just put a UserId into a dummy and then that players current character will show.
It updates every 60 seconds so if the player changes his/hers character it will also change ingame.
The NPCS are fully animateable so i can add any r15 animation to it.
the hat seems a little oversized on the last one?
It’s been a while since I’ve posted on here. Continuing from my last post, a lot has changed.
This is one of my proudest improvements in the game. All enclosures can be placed individually how the player chooses in any shape and size. Food and water has to be placed separately and food has to be replenished frequently so that animals don’t starve.
Not only that, optimisations and bug fixes have amounted plentifully making the game far easier to play. Additionally, a tutorial has been added to the game in order to teach the basic controls to new players. The game also includes mobile and tablet support (though admittedly, the controls do still need some work, and are far less finnicky on tablets than mobiles, though I guess that is to be expected).
There are a wide array of objects and animals to place for your guests to enjoy (we are approaching 100 at this point, I hope to include many more in the future).
Hopefully development can continue smoothly
I’m working on a project called The Vacuum
I am currently preparing a team to deliver this project in February 2020
Late reply, but how do you get mountains that high and make them look like that?!
This is the picture I’m referring to:
My 2013 revival continues, this time with fully-functional backpack and health GUIs:
Just making a circular radar.
I know that you can use viewportframes but this is also only for training my math and gui skills
And for the cool effect when some of the part gets out of the boundaries
I’ve been spending some time fixing some of the visual glitches with water in Blox:
Looks much smoother!
That looks really good. If it’s for a survival game / combat game then you could add some containers in the water.
The error text would be easier to read and it would just look better if it had a black outline like the warning sign. It just blends a little too much with the background.
It’s just an overlay to hide the actual game underneath, it doesn’t need to be visibily perfect. If anything, the error text not looking perfect is the whole point, hence the randomly coloured bars across the screen.
Still trying to improve! This time I’ve tasked myself in creating an animation which I think of from the top of my head, rather than commissions telling me the steps. Never thought I’d do a UFO abduction thing, but here: