What are you working on currently? (2019)

Currently working on an F-4 Phantom.

It has animated canopies, airbrakes, landing gear, and jet nozzles. I cant wait until this thing is complete!

I also plan to give it a vapor cone once it reaches the sound barrier.


Also complete with afterburner effects!

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That’s pretty decent for a dog-fighting AI and a game out of that. Brings me back to those free demos I played on my Playstation 3.

Also putting on the classic Winds of Fjord music that every robloxian likes.

Inventory system is up and working (pretty obviously WoW inspired)

Some items are stackable, and every item displays different stats / info depending on the item type

https://gyazo.com/4b72af8be49a6516565c34492831b361

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Realy like the subtle additions of colors in your UI designs.

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yay

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I have been testing drum and bass to see how it sounds.

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I’m working on a NPC system where i can just put a UserId into a dummy and then that players current character will show.

It updates every 60 seconds so if the player changes his/hers character it will also change ingame.


The NPCS are fully animateable so i can add any r15 animation to it.


It also works with anthro

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the hat seems a little oversized on the last one?

It’s been a while since I’ve posted on here. Continuing from my last post, a lot has changed.

This is one of my proudest improvements in the game. All enclosures can be placed individually how the player chooses in any shape and size. Food and water has to be placed separately and food has to be replenished frequently so that animals don’t starve.

Not only that, optimisations and bug fixes have amounted plentifully making the game far easier to play. Additionally, a tutorial has been added to the game in order to teach the basic controls to new players. The game also includes mobile and tablet support (though admittedly, the controls do still need some work, and are far less finnicky on tablets than mobiles, though I guess that is to be expected).

There are a wide array of objects and animals to place for your guests to enjoy (we are approaching 100 at this point, I hope to include many more in the future).

Images

Hopefully development can continue smoothly :smiley:

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I’m working on a project called The Vacuum
I am currently preparing a team to deliver this project in February 2020

Followup

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Late reply, but how do you get mountains that high and make them look like that?!
This is the picture I’m referring to:

My 2013 revival continues, this time with fully-functional backpack and health GUIs:

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Caves in Primitive look pretty rad if I say so myself… :eyes:



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Just making a circular radar.

I know that you can use viewportframes but this is also only for training my math and gui skills :slight_smile:
And for the cool effect when some of the part gets out of the boundaries :smiley:

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I’ve been spending some time fixing some of the visual glitches with water in Blox:

Looks much smoother!

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I’m just gonna start teasing stuff

What could this be for?

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Old port area in my upcoming game

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That looks really good. If it’s for a survival game / combat game then you could add some containers in the water.

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