you need to released this demo place to the world. I honestly would play this 24/7.
Wow, this would really speed up building! Any chance you’re planning to make this open source?
Yeah, it’s going to be a plugin eventually. See my progress here
Now that I’m less bogged down by school, decided to keep working on a couple months old open source project of mine, an easier HTTP library for Roblox based on Python’s Requests.
Some example code using it:
local r = http.get("https://api.github.com/orgs/Roblox/repos") print(r.status_code, r.message) -- 200 OK repos = r:json() print(#repos) -- 30 print(r.content_type) -- application/json print(r.encoding) -- utf-8 print(r.headers["x-ratelimit-remaining"]) -- 59
- Sessions with Cookie Persistence
- Default Headers, URL prefixes
- Automatic Query Strings
- JSON Body Encoding, JSON Response Decoding
- Elegant Key/Value Cookies
- Domain/Path filters
- Multipart File Encoding and Upload
- Global/Per-Session Ratelimiting
- Functions for every HTTP verb
Working on a Wipeout Minigame - current map is set in the Nile river
just wanted to display some FX in this small clip (I just don’t have any real good recorders atm so there’s a minor syncing issue with the audio)
dang throwback to the OG Wipeout game lol
This looks good!
Returning to pianos. This time I have improved in working with dynamics.
That is going to take a long time… Well good luck.
Been programming a sushi restaurant base game with @ahpplesauce, just showing off some of the progress.
Here some of what @ahpplesauce has done for building
I challenged myself to make a game in a few hours.
A bit of physics, raycasting, datastores, procedural gen, dynamic loading/unloading, and hours later… I present to you- Bounce!
Cool, wish i could do such things! Currently not in my skill set.
After a while of being away due to college, I returned and made a couple of working grills. A nice little project with clientside functionality.
Embarassed to ask this, but, what in the world is dynamic loading sensei
(of a process or system) characterized by constant change, activity, or progress.
As the ball moves higher, it procedurally generates more blocks, and unloads the blocks that are now well below the camera.