For the past several years, we’ve created a thread for DevForum members to share with each other what they’re working on without having to create a Cool Creations topic for every small thing.
As per tradition, here’s 2020’s thread. What are you working on currently?
On and off over the last year I’ve been working on a rebuild of the map in my alien roleplay / building game. Hoping to get it done this year so I can start working on rewriting the entire UI and game core.
I’m trying to keep lots of open flat space so building isn’t difficult for players while still fleshing out the world and creating visual interest. I still need to work on balance; biomes change too sharply and don’t blend as attractively as I’d like.
I’m currently working on multiple projects and showcases. I’m creating hyper-realistic games to show off how Roblox has evolved in this decade and that the limits are endless.
June Edit 2020: I’m currently working with my soon legal corporation (business) on Roblox into creating a hyper realistic game similar to Grand Theft Auto 5, pushing Studio to the limits.
Alright, before I begin, me and my team have worked continuously and even stayed up overnight to work on such a daunting task as what we made. Our goal was to make one of the largest survival maps to exist in ROBLOX, and after 7 months of map development we finally got our map to completion for the ALPHA that is coming soon of our upcoming game. The map is 12,000 x 12,000 studs, and we plan to expand it for the future but what we have is perfect for early game. Here is a sneak peak of the map and its extreme detail:
I’m currently in the process of rewriting my Instance Serializer plugin, as it’s showing its age and isn’t very maintainable. There’s not much to say or show about it though.
My end goal is to eventually make it into a plugin that’d allow you to control the flags, which is pretty neat as you could do A/B testing and even release (or rollback) features to your game without needing to do a mass shutdown…
I’ve been working on a new game with my dev team ‘Mullet Mafia’ (@codes4breakfast@MayorGnarwhal) and I’m excited with the quick development! After the release of Captive, I decided to keep pursuing games on the platform. Trying out a unique graphic-designed UI in Roblox which typically falls flat - let’s hope this works!
Here’s the current state of the UI (mobile emulator to demonstrate UI sizing):
The graphic UI was licensed and bought for and re-uploaded to Roblox.
Auto-completing text box! I wanted to design some parsers and stuff I could use in future projects. Also trying out a UI design style I haven’t really done before
In addition, I’ve done a fresh new redesign of my branding!
Happy New Years to everybody in the Dev community!
As of right now, I’ve just opened a new building on my television/film production campus. This building will focus on creating television shows for the community!