What are you working on currently? (2020)

The 3rd and hopefully final pass of our ship for Boat Bandits. Reduced size for lag reasons. Mesh will be split using Maya’s splitting tools.

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https://gyazo.com/608883269bcaf9a87ac0d2b7adc8a088 My basic Animation, I need to fix the walking animation abit. and also these gun animation. https://gyazo.com/569fdf90bf03f8800e235c6452358ba0 , https://gyazo.com/723e4910ee288613ed536129082f69c2 I’m just lazy to open my Animation Editor.

Are those AI or just another type of ship players’ wil be able to drive?

I’m currently working on an RPG, with two other people.

https://gyazo.com/2811b126d4ae94ed5d493038d7bc3d5f
lol my friend kept complaining so i did this new bobbing stuff

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https://gyazo.com/81ec719c195d533a22b52b0a3803c71c

I’m currently trying to learn a few techniques, like headbobbing/camera bobbing and visual effects to make an exploration game test!

edit; Currently got motion blur out of my way, phew.

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Working on a sci-fi FPS with: @grilme99, @coexperience, @Squidzyee and myself!

Here’s the twitter post: https://twitter.com/coexperiencedev/status/1221525217953992705

Follow us else I’ll personally do something to you, i dont know

This was originally a game jam project but we’re looking to turn it into a full game. You can walk on walls!

Screenshots

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If you want to see it for yourself, have a look here. This is the first build, not our current build. We’re looking to change that :wink: so expect bugs, lots of goddamn bugs.

P.S: we’re Man Face Studios, I gift you with this:

Gift

Png (1)

Oh, how beautiful the man face is…

I’m the only New Member in the team, maybe we can change that ;). lol jk

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they will be available for the players to drive.

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Ar-ar-ar-ar-ar, matey! There she’ be! THE SUN!

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You should probably make motion blur an option(that is disabled by default)

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Working on some Standard Meta-Language of New Jersey for a Programming Languages course I am taking. :octopus:

SML is the modern version of ML and is a functional programming language. It’s weird going between Rust, Lua, C++, Python, and ML this semester. Anyway, here’s fibonacci in SML:

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Downloaded blender few days ago, now I’m pumping out the low-poly assets for a new map!


if anyone could help with feedback or suggestions here’s my #help-and-feedback:building-support post: Low-poly noob looking for some feedback

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A voxel based terrain generator. Trying to find out a way to insert water and sand in it! https://www.youtube.com/watch?v=wHo7g7ejX1U Here is one of the many unique seeds that this voxel terrain generator generated

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Going to float these here got bored, wanted to do a bot thing.

image image

It also won’t show any topic that’s not publicly available (so no accidental leaking) but if a thread title contains Roblox Developer Forum (such as the rules thread) it can break but planning to fix that also soon.

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I had to do that for my 3D perlin noise landscape.
I assume you’re checking the value of Perlin noise at X,Y,Z coords, and only fill it in if it’s above a certain threshold.

could do something like

if NoiseValue < Threshold and Y < WaterLevel then
    --make it water
end

you can do the same for a sand filling underneath

if NoiseValue < Threshold then
    if  Y <= SandLevel then
        -- I don't like sand.prequel_meme
    elseif Y <= WaterLevel then
        -- make water
    end
end
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Spatial data structure

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Nifty! What’s your planned use case? Or just goofing around?

Steering behaviors and collision detection for my NPC dudes.

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A pickaxe

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Trying to learn Blender, I made my first render! Simple stuff I know, but I’m learning :slight_smile:

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