You should probably make motion blur an option(that is disabled by default)
Working on some Standard Meta-Language of New Jersey for a Programming Languages course I am taking.
SML is the modern version of ML and is a functional programming language. It’s weird going between Rust, Lua, C++, Python, and ML this semester. Anyway, here’s fibonacci in SML:
Downloaded blender few days ago, now I’m pumping out the low-poly assets for a new map!
if anyone could help with feedback or suggestions here’s my #help-and-feedback:building-support post: Low-poly noob looking for some feedback
A voxel based terrain generator. Trying to find out a way to insert water and sand in it! https://www.youtube.com/watch?v=wHo7g7ejX1U Here is one of the many unique seeds that this voxel terrain generator generated
Going to float these here got bored, wanted to do a bot thing.
It also won’t show any topic that’s not publicly available (so no accidental leaking) but if a thread title contains Roblox Developer Forum (such as the rules thread) it can break but planning to fix that also soon.
I had to do that for my 3D perlin noise landscape.
I assume you’re checking the value of Perlin noise at X,Y,Z coords, and only fill it in if it’s above a certain threshold.
could do something like
if NoiseValue < Threshold and Y < WaterLevel then
--make it water
end
you can do the same for a sand filling underneath
if NoiseValue < Threshold then
if Y <= SandLevel then
-- I don't like sand.prequel_meme
elseif Y <= WaterLevel then
-- make water
end
end
Spatial data structure
Nifty! What’s your planned use case? Or just goofing around?
Steering behaviors and collision detection for my NPC dudes.
Remember that custom collider stuff I was showing earlier? I finally finished implementing it! Cars now use less collision parts + they now know where on the car they hit, meaning I can spark particles on the exact impact location of a collision. Here’s a little demo that visualizes with pink dots where the collider was used to spawn particles.
Just did my first podcast episode with @uhTeddy! I think it came out really well. You can check it out below.
I’m working on a V.2 to my game Fort Alexandria. A border/checkpoint mixed with a raid able training base.
No pictures as of now, will update soon.
https://gyazo.com/80590428215fbdea1bcd531391041b44
tracers and night and stuff (already implemented but want opinions)
A nice Moneytruck made by my 3D-Artist and driving on the car chassis made for my game
https://i.gyazo.com/0a63eb8141cb82d39ab086fb8af6a8f6.mp4
Just finished Gilded Isles for public play! GRILLA TESTING - Roblox (it’s worth clicking just to watch the trailer haha)
Really happy with how it came out, thanks to @Rudimentality’s amazing open source project!