Fixed some bugs related to terrain generation and now the biomes generate in the correct size and there’s no chance of the terrain sphere going on top of the limit barrier anymore.
Starting to work on river generation, in the final version the player should not be able to see much underwater and it will have limited oxygen to prevent people from just staying underwater the entire game.
Made a crowd system that loads in an assortment of characters! All the NPCs are anchored, letting me push quite the number of NPCs before slowdowns start occurring.
Here is the upper limit of what can be done, supporting ~180 NPCs at roughly 1 npc / 0.1s. It also doesn’t begin loading another NPC until the current one is finished loading!
Desert eagle animation for my ROBLOX game, CESSATION.
**Gun animation commissions will be open soon. If you wish to get in line for when I am available, just add me on discord Kaiits#7830, or twitter kaiits1 **
But don’t you feel it’s not that original, it might be off-topic but maybe be more original. Sorry if I was a being a bit aggressive or passive aggressive
I wish I had that cuz i need it for my upcoming game its like a simulation of you owning a game company and having to design and create it. btw wanna collab ??
Character models actually DRIVE cars now. Big credit to @Fluffmiceter, I just made it work w/ the chassis & replication.
Also I’ve converted my time-reversing code to run somewhat like an animation, so I can do cool things like tween the playback speed & use 84% less data.