breadline now features going deaf
What did you actually use for da smoke and how have you managed to make it go out from the hallway correctly like that?
I tricked you! fool! I had no influence over the smoke. It’s just a particle effect that seems to like taking very correct forms.
Oh so it is not dynamic as i though huh? You got me dang…
I’ve been working on a future project for the past 3-4 weeks with a buddy of mine, I planned this for the first month of 2020 until March and then started working on it in April, and I must say, it turned out well in the beginning but in the future, there will be future mechanics and gameplay for users.
More Info:
It’s pretty much where you fight off noobs for a specific amount of waves with friends and other users while fighting with specific swords, armor to wear and protect, and especially buy reinforcements to defend the main base, the statue.
Details
been working on this pop up dialog, ask me how should this dialog work? module scripts that fire a event so it opens up a GUI after textbutton was clicked
(edited 00:17 on 18/06/2020)
Animating a lever shotgun, what do you guys think?
UI gradients and the circles aren’t really an image but a bunch of thin frames.
Red fluid in a spherical bottle
Big improvements
Jeez, that’s looking really impressive! I can’t wait for the release.
window effect thing bc its 5am pacific time and @GuestCapone was wondering if it could be done and i said i could do it in an hour