What are you working on currently? (2020)

breadline now features going deaf

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Nakagin Capsule Tower

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What did you actually use for da smoke and how have you managed to make it go out from the hallway correctly like that?

I tricked you! fool! I had no influence over the smoke. It’s just a particle effect that seems to like taking very correct forms.

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Oh so it is not dynamic as i though huh? You got me dang…

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I’ve been working on a future project for the past 3-4 weeks with a buddy of mine, I planned this for the first month of 2020 until March and then started working on it in April, and I must say, it turned out well in the beginning but in the future, there will be future mechanics and gameplay for users. :eyes:

More Info:

It’s pretty much where you fight off noobs for a specific amount of waves with friends and other users while fighting with specific swords, armor to wear and protect, and especially buy reinforcements to defend the main base, the statue. :flushed:

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Details

been working on this pop up dialog, ask me how should this dialog work? module scripts that fire a event so it opens up a GUI after textbutton was clicked

(edited 00:17 on 18/06/2020)

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I’m currently working on another waterslide tower:

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Working on scenery for a new map extension coming to Steam Age, coming along nicely!


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Animating a lever shotgun, what do you guys think?

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Another client simulation also it works on mobile

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UI gradients and the circles aren’t really an image but a bunch of thin frames.

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Red fluid in a spherical bottle

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Big improvements :smiling_face_with_three_hearts:

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Jeez, that’s looking really impressive! I can’t wait for the release.

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window effect thing bc its 5am pacific time and @GuestCapone was wondering if it could be done and i said i could do it in an hour

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just random showcases

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