Yeah I plan to add better foliage shading in the future! I’m looking to bundle it in with some other climate systems, so every position in the world has values for temperature and humidity, etc. I could then also modulate the spawn rates of different plants and structures to add more variation, in addition to some nice colour modulation for the grass and leaves.
For now tho I’m just sticking to the default colours, since that’s still a ways off
Ive been working on some GUI that activates when you kill an NPC. I currently can’t find a solution and alot of people got mad at me for telling them that there suggestion didn’t work.
takin the boat out for a spin (it’s got some weird shading issues on account of the fact that it is split up into many different meshes so it is destructible) https://gyazo.com/d7ee990f73d7f70a7e75f774535c7cc8
@Paintertable it’s just a prototype but the game will take the Roblox by storm. @BlackShibe, i’m seeking everything to be constant yet simple so no ragdolls.
Thank you for the feedback.
I’ve worked with @RBLX_Dan (now known as Luminarized) in the past and I’m currently working with Le_Shuffle on a Simulator.
I have been working on a Robot styled game as a side project, I don’t want to say much about it.
As of right now that’s what’s going on with me, it’ll change throughout the year…if you ever want to get a hold of me you can contact me on Twitter @helperobc If you can’t DM Me @ me and i’ll DM you.