It looks AMAZING! I have no problems with it at all!
I don’t remember who’s post I saw a few days ago that had something similar to this in theirs, but was bored and decided to and make my own projectiles that ricochet off surfaces, and spark when doing so. Also wanted to make pretty tracers for them, and found out the key to pretty tracers is having a blurry texture and your mind will fill in the gaps between frames, making it look smoother then it really is.
Other small detail is that I can run 1,000 w/out issue. However for some reason a 1010 I lose frames, and it exponentially decreases in frame rate with every single tracer added.
I believe this might be due to setting 2,000+ attachment CFrames a frame, but im not sure.
Wow, that looks really good. I could never build something like that, lol.
Polished some HUD UI for car hotkeys and main menu buttons then polished the car inventory to have quests for cars and cars purchasable for various currencies.
Hey I just hit member and I am working on a game similar to World Expedition. It should be releasing in about a week for alpha. The name is Viatoris so I am pretty hyped for my first game to release!
I am currently working part time with a development team to create a simulator. The team members are really amazing and nice. I enjoy working with them.
On my spare time, I have been working on a snippets plugin. I am not ready to switch to VS Code yet, but snippets had to be one of my favorite features of it. This is my first plugin that I am making which I hope will increase productivity for me, my team, and others.
Detailed build
I really like the detail of this generator room. If you aren’t a good builder, then I think I’d be really trash in building. I think if there was a bit more stuff on the wall or elsewhere, it would make the room a bit more colourful or detailed. The amount of time it took was astonishing.
I want to know what plugins you use, as I’m learning building but haven’t started any projects. I know F3X and archimedes, but not anything else.
If you would reply that’d be great
Made some creepy music:
I call it… The Seventh Dimension.
Created some higher quality 3D-modelled clothes using the programs I learnt in my first year of game design @ uni! (3DS Max, 3D-Coat, Substance Painter)
The process for these jeans:
I created the mesh by exporting the roblox figure, scaling up the body parts and optimising them/unwrapping
Then I exported the whole leg set into my painting program and made adjustments in PS
I imported back into roblox and scaled/positioned each body part of the trouser with a weld
To create the plaid texture for the button-up shirt I used plaid textures I found and applied them in substance painter either tri-planar-ly to ‘render’ it from 3 angles onto the body parts smoothly, or rendered them on top of the UV.
No, sorry. I refuse to believe this is Roblox.
Getting an idea of what I want the menu to look like and things I want to change and touch up on. Soon the UI is next and then getting a skeleton of the game.
I know the outer glow needs touched up.
What program is that you say of. Btw nice texturing and modeling.
Oh dang you modeled that very fast and well, how did you do it? Here’s Minecraft and I’ve been working on it for a few weeks and it’s the rear that’s the trouble.
![image|690x388]I couldn’t get most recent picture of rear but it’s similar in a way.