I like how you slapped a watermark over it
Took the day to fix one of the problems that I personally had while playtesting Hunter Games, the game was completely silent other than the player noises and weapon sounds, so I made a soundtrack system that plays different music based on priority checks.
1 - Is the player in an specific area? (shown in the video for a few seconds after the player dies and respawns)
2 - Is the player in an specific biome?
3 - Has the player caused or received any damage during the last 30 seconds?
This is the result, please note that the basalt, desert and pavment soundtrack is the same, I still need to finish adding new sounds for 2 more biomes
I seriously need to play this. Do you have a community discord or any other place where you post updates about the game?
Yes, there’s a discord link on one of the posts of the feature topic on my profile, I post updates there, however the game will not be playable until the next playtest, which will take a few months, since I’m going for the beta state of the game and adding lots of new features.
nothing special but here’s a USP9 animation I created (in which I created the model too)
i made ios style app open&close animation
slow ver
What kind of sorcery is this? Roblox used to be like legos!
I’m currently working on a game that I started 1 month ago. It’s a game about zombies and guns. I’m working on it alone but I got some progress.
I accidentally found a way to generate these really cool and crazy overhangs using 3D Perlin noise:
The way I figured this out was I decided to see what would happen if I would change minus to plus in one of my algorithms, and then it happened.
I thought I was looking at someones phone for a second lol
Now that looks really good, it gives me relaxing vibes, good job
Thats amazing, maybe add sounds when u place!
Players should get coins every 1 minute or so