This project is a bit old, but still pretty cool. I made this system during on the day of RDC game jam (sadly I was not invited, so I couldn’t submit it), and it somehow ended up aligning pretty well with the theme 2020 vision. It’s inspired by the quantum mayhem in Outer Wilds. It’s roughly based on the idea of quantum superposition, with the orb inhabiting all possible positions simultaneously until it is observed.
EDIT: If you are interested, PM me, and I’ll send you the place file. I don’t think it’s stable enough to post publicly.
Great job! This is quite an insane build, any estimated time of when you will publish this because I would love to play it!
Great job! I really love this music. I think it has a good tune.
very amazing build!!! i love the snow
A UI (+inventory and currency) Framework to easily add UI and datastore to my games. The occasional time I make a game mechanic in a day or few, I lose motivation on the project when I spend too much time on UI and datastore, so making this framework should benefit me in the long run.
Currently working on a huge commission to make food items for a restaurant.
However the items included a cup for a mocktail so I’ve made that.
Here is my PBR short sword I made today. Made using Blender and Substance Painter. Could of combined all the texture maps and import it into roblox with Surface Appearance but oh well
And here’s my reference image:
I really like the art style. These look like actual cute pets rather than simulator block-pet-with-a-face-decal
At first I actually thought that you took a picture in real life and posted it. Extremely good detail. It looks so realistic.
Looks very nice, though the texture looks a bit off. Great model though.