What are you working on currently? (2020)

link doesnt work. was very curious about your title, but … what happened?
Fettgedruckter Text

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Quick question. Why is it xbox only

as val :slight_smile:

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New version of Keldabe
w.i.p

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Using PBR Materials on my City Generator

This city was generated entirely in under 2 minutes using my Procedural City Generator

Suburbs Area

City Area

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Hello Stranger! Whould you like to buy some Hat’s ?

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is this made by you and is it ever gonna be avalible for us?

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:musical_note:

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I’m making the game Xbox only for two reasons: one - screen real estate for guis. Two - With the Xbox series x/s coming out I want to take advantage of it’s graphical powers.

I’m currently trying to build my own School/Role-Playing game and I’m trying to test out 3D models

looks much better

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Cool low poly house i made :smiley:

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My first tree!

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Fun fact, I worked for Delta at my airport here and have a picture of the time I rolled a tug and carts if anyone is interested. lol

I’m building up my portfolio. It’s tiring :yawning_face:
It’s coming along well I think, here is an example I feel like including.

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final result

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Working on another showcase as usual. I’m starting to get the hang of lighting with FIB 3.



I think this forest is starting to turn out alright. Will be publishing the place under a group soon. I started working on this showcase last night and I’m roughly 3-4 hours in.

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I don’t have any plans on releasing it publicly at the moment as I’ll probably be using it for personal projects. Yes, the city generation algorithm is made by me. All assets used in the algorithm were also made by me other than the PBR textures.

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