tried making suspenseful music, enjoy.
Also, how in the hell @Operatik did you get your contributor thing, like have you been the only person to do music in this place?
Working on an Ore system for a game. Includes Mining, ownership, dragging, auto-cleanup, merging, de-merging, and auto-anchor for performance.
I’ve worked on some subway stations that I’ve finished last month for a train game that I develop for. It started a while back earlier in the year but was held up when our group had some changes in leadership back in May. Since May, the former lead developer, not naming who, archived all of his assets, and we went on a month long recovery process for our game. Anyways, enjoy the images below.
First two images are based on a generic style of subway station from New York City.
The last two are based on the 16th Street Mission station from the BART system in San Francisco.
I finished my second admin gui I am releasing to the public, which uses Discord for logging! May not be the best, but at least it means I am growing.
well, I took a break from the magic game I’m doing (which by the way will soon show new things that will be in the game, so I’d really appreciate it if you would follow me on twitter @JeisonRBLX ).
It had been a long time since I made a realistic creature/character concept, so this is a quick sketch for today, I really don’t know if I’ll finish it, I think it’s time to show my portfolio, I have several unfinished concepts that are stored out there. well that’s all, have a nice day
I visited the forum frequently and contributed. However, music is not my only strength.
Yesss! Looks like my lighting system finally works well with the new Future is Bright!
Before, the lighting system was too slow to keep up, and this new version somehow seems better on performance as well.
Prepare for Solar Eclipse Simulator™
Kessler syndrome
Wow! If it weren’t for the default CoreGui, you could easily mistake that for a standalone game in Unity or something.
Maybe if you go too close to the sun the planet would burn!
Computer almost burned my house down!
Future lighting looks really sweet though!
What am I doing with my life? >.<
ye its still labeled as a beta feature but ive seen it in my games
The lost one.
The Lost One is a game I’ve been working on for the past few months where you are chasing a wanted scientist. It is a parkour survival adventure story game where you chase this scientist through the forest. Because this is testing phase i use most free models and terrain editor but i will soon use blender to make the stages. here are some Gfxs to get the feel of the game although some wont be there when it gets released or will changed
the first Gfx is a friend of mine’s made for me
the last 4 are ones i made
more images from my friend are being made and some like risky jumps will be changed but for now this is what we have so far
the link to the game is [here](https://www.roblox.com/games/5991016706/The-Lost-One-TESTING-PHASE?refPageId=3d33961b-d41b-462f-88eb-f74d54a5e17d
Working on a tutorial for this, should be out this weekend.
Yeah, this is quite nice. Can imagine hearing this gem when I wait before something exiting will happen. After every loop you think now it will be there… oh no the tune continues! but now… wait wait something great is coming I can hear it… oh… next loop… caaaaaaaaant wait again.
@Operatik passed @PoptartNoahh to the race for post frequent poster on “What are you working on currently (2020)”! Who will manage to pass @Crazedbrick1?
My build is starting to look piping hot! See what I did there?
I’m finally starting to get the industrial style I was going for! Shout outs to @PhoenixCraft99 for the industrial building guide and @meguy1 for the pipe placer plugin!
For @PhoenixCraft99:
How does the industrial part look? Anything I could change or remove?
Made a quick Instance serialiser script using my old DumpParser API. Don’t actually know what to use it for; just wanted to give it a go.
https://gist.github.com/ClockworkSquirrel/05827247c04c5da3f882182beb4407f4
Suppose a de-serialiser is next.