What are you working on currently? (2020)

After modeling, texturing, messing up the texture, retexturing, and modeling more, I finally finished this character and I haven’t gone insane!

And now…I have to rig this piece of junk. Oh boy…

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So imagine that every progress what i did in Jump Mania is gone,lobby and Obbys’.I make it alot better and cooler Now.
Lobby: (not done)


Obby’s: (I change it because it was making me feeling it was Tower of Hell (which is game what i doesn’t like so much) and now you are walking in a hall where are stages.)

I’m trying my best to make Obby’s Hard or Tricky,for Now it may looks empty but I’m make some decoration’s,if you have any good suggestion you can message me.

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I made Titan ten Titan structures, here are 5 images of them all

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Recently, I started work on a showcase test that I have called “Winter Winds”. This is of course going to be quite festive, and it has been built both for fun and training my skills in low-poly building. I started work on the showcase on: 14/12/20 (12/14/20).




*All meshes are made by me of course, and all of the NPC’s (so far and in the future) are animated. All empty spaces will be filled, it is just a work-in-progress. :wink:

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Ragdoll be like

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I’ve been working on an open source avatar editor using the unreleased AvatarEditorService APIs for the past few days.

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Early alpha FPS system, much more to come.

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Fun with Future lighting, I made a pretty simple stove/fire, really neat using future lighting and shadows, I made the fire flicker with a script moving the attachment point while also adjusting the brightness of 3 point light sources, inner glow, outer glow and the main moving shadow casting source. The grating shadow dances on the floor a bit.

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I’m working on a fighting game called strife stadium

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Currently making a game for Christmas and I though I will finish this build on the next year of Christmas.
But for now here is an image of it and I hope you like it!

Just ignore the green arrow because that arrow is for moving the snow particle

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I am currently working on a compiler implemented in luau alongside many other projects!

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It doesn’t really serve a purpose, its just for experimental purposes.
It can do alot of cool stuff though and I’m adding more functionality.

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Working on a ragdoll system, with anti gravity!


Hopefully I’ll be able to integrate toggleable gravity to this system in the future, for now you can only toggle it from scripts in Studio.

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A military training facility. I am working on it with 4 people (thus 5 of us) and so far we are about to end it. We are making it for an army that’s 20K people which is owned by a 60K group. After we complete this the group will turn simply into a group building for Robux.

A mini project, might use it later on in the future.

  • An advanced keycard door which lets you into a room, everything I add into the room will be interactable, whatever way possible, eg. clicking, touching, pressing a key. I’m really doing this just for fun and to experiment with studio.

Then I plan to make an obby - an advanced type, as my literal first game, and I HOPE I don’t have any trouble with that…

Making a wastelander rig, set in the future after a long nuclear winter.

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All of these assets were created in Roblox Studio, no Blender or third party apps.

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Awesome, reminds me of how after the flash stuff is made.

Thanks, it’s based on the game too!

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What Am I Doing?
I’m Working On A Open-World Story Game Like “GTA V” With As Realistic Graphics I Can Do Now Just Waiting On Roblox To Put The New Textures Out For Terrain.

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