Is that a recreation of old terrain? I really hope it is.
It’s purely aesthetics, and to match more closely the syntax of ES6 imports:
import React from 'react';
import { Button } from '@material-ui/core';
const App = () => <Button color="primary">Hello World</Button>;
With the brackets, you feel like you’re calling a function. Without, it feels (at least to me) more like I’m directly adding a variable to the environment.
It’s explained in the docs briefly that it’s just syntactic sugar, but the following two calls do behave identically:
import { "Roact" } :from "ReplicatedScriptService/Modules"
import({ "Roact" }):from("ReplicatedScriptService/Modules")
I’m currently working on my game where you talk to a block for no apparent reason.
I didn’t exactly have the old Roblox terrain in mind when i started working on it, I was more going for that kind of style:) But i guess (looking at photos of the old terrain) you could technically call it a ‘recreation’
You are very talented.
a weapon that I scrapped shortly after making unfortunately
It’s great for starting! I would say more detail around the front area and shape of the building as a whole. All constructive criticism, of course.
Can’t get internet on my PC to get into Studio, so been exploring web workers on my Chromebook. Made a character creator using Spineworld sprites:
https://sw-cc.glitch.me/
Just a thought but you probably shouldnt have no pants be an option
True. I considered it, but then I thought I shouldn’t restrict people from expressing themselves It’s only a demo/example of using web workers. I don’t intend to maintain it or take it any further.
Yeah, other than that looks pretty good
loading…
Thanks for the feedback. I will try to improve it as much as possible
epic! Reminds me Doom game
kind of sad, it looks good though, also are you basing your game off of doom eternal?