i get bored i made this obby
and tower any suggestions
That is right, but there will be a great twist about it!
Playing around with some physics based VR… again.
https://www.reddit.com/r/roblox/comments/gd0zqr/coming_soon_blockworks/
I forgot to ask! How did you create that IK animation? I don’t even know if it’s IKIn the 4th video? What i mean is that when you walk backwards, the animation doesn’t looks like a glitchy animation, when you walk backwards with Shift Lock. Well, how did you made that? I’m interesed about learning that. Thanks for reading.
local function _SetTransformBefore(joint, cf)
joint.Transform = cf * joint.Transform
end
-- ...
if unitLocalVelocity.Z < 0.1 then
moveForwardScale = Lerp(moveForwardScale, 1, math.min(deltaTime * 20, 1))
else
moveForwardScale = Lerp(moveForwardScale, -1, math.min(deltaTime * 20, 1))
end
animations.Core.Sprint:AdjustSpeed(xzSpeed * SprintSpeedScale * moveForwardScale)
animations.Core.Walk:AdjustSpeed(xzSpeed * WalkSpeedScale * moveForwardScale)
animations.Core.Crawl:AdjustSpeed(xzSpeed * CrouchSpeedScale * moveForwardScale)
-- ...
if unitLocalVelocity.Z < 0.1 then
-- moving forward/strafing
hipTwist = Lerp(hipTwist, -math.asin(unitLocalVelocity.X), math.min(deltaTime * 10, 1))
else
-- moving backward
hipTwist = Lerp(hipTwist, math.asin(unitLocalVelocity.X), math.min(deltaTime * 10, 1))
end
_SetTransformBefore(character.Root.LowerTorso, CFrame.Angles(0, hipTwist * 0.4, 0))
_SetTransformBefore(character.Body.LowerTorso.RightUpperLeg, CFrame.Angles(0, hipTwist * 0.5, 0))
_SetTransformBefore(character.Body.LowerTorso.LeftUpperLeg, CFrame.Angles(0, hipTwist * 0.5, 0))
Me and my friends are remaking our oldest project that we made with enhanced graphics, better scripting, and fixed scripts.
it’s a post apocalyptic game with tons of maps to explore, and tons of enemies!
I’m having trouble with choosing the GUI style, so I also wanted to create a pole.
0 voters
Camera Cframe matrix distortion
Vector slider thing and you can change multiple axis and meters to studs conversion
Thanks to @anon74807963’s awesome map contribution, I made a testing place for the skateboards!
You should look at mesh deformation on the avatar evolution build. I think that’d be pretty cool.
I know, i’m waiting for it to make it’s way to the regular build though.