I’m actually working on improving my terrain skills, this is some unfinished crap i made:
That is right, but there will be a great twist about it!
Mega-column display, again based on the one at Mercedes Benz.
and yes I’m theming the stadium towards DCI championships since DCI’s 2020 season got cancelled lol.
Playing around with some physics based VR… again.
https://www.reddit.com/r/roblox/comments/gd0zqr/coming_soon_blockworks/
I forgot to ask! How did you create that IK animation? I don’t even know if it’s IKIn the 4th video? What i mean is that when you walk backwards, the animation doesn’t looks like a glitchy animation, when you walk backwards with Shift Lock. Well, how did you made that? I’m interesed about learning that. Thanks for reading.
local function _SetTransformBefore(joint, cf)
joint.Transform = cf * joint.Transform
end
-- ...
if unitLocalVelocity.Z < 0.1 then
moveForwardScale = Lerp(moveForwardScale, 1, math.min(deltaTime * 20, 1))
else
moveForwardScale = Lerp(moveForwardScale, -1, math.min(deltaTime * 20, 1))
end
animations.Core.Sprint:AdjustSpeed(xzSpeed * SprintSpeedScale * moveForwardScale)
animations.Core.Walk:AdjustSpeed(xzSpeed * WalkSpeedScale * moveForwardScale)
animations.Core.Crawl:AdjustSpeed(xzSpeed * CrouchSpeedScale * moveForwardScale)
-- ...
if unitLocalVelocity.Z < 0.1 then
-- moving forward/strafing
hipTwist = Lerp(hipTwist, -math.asin(unitLocalVelocity.X), math.min(deltaTime * 10, 1))
else
-- moving backward
hipTwist = Lerp(hipTwist, math.asin(unitLocalVelocity.X), math.min(deltaTime * 10, 1))
end
_SetTransformBefore(character.Root.LowerTorso, CFrame.Angles(0, hipTwist * 0.4, 0))
_SetTransformBefore(character.Body.LowerTorso.RightUpperLeg, CFrame.Angles(0, hipTwist * 0.5, 0))
_SetTransformBefore(character.Body.LowerTorso.LeftUpperLeg, CFrame.Angles(0, hipTwist * 0.5, 0))
Me and my friends are remaking our oldest project that we made with enhanced graphics, better scripting, and fixed scripts.
it’s a post apocalyptic game with tons of maps to explore, and tons of enemies!
I’m having trouble with choosing the GUI style, so I also wanted to create a pole.
- Option A
- Option B
0 voters
Camera Cframe matrix distortion
Vector slider thing and you can change multiple axis and meters to studs conversion
Thanks to @anon74807963’s awesome map contribution, I made a testing place for the skateboards!
You should look at mesh deformation on the avatar evolution build. I think that’d be pretty cool.
I know, i’m waiting for it to make it’s way to the regular build though.