I just made it public, sorry about that lol
Lookin’ Sharp dude! great work!
Some improvements in Roblox dat.GUI “A lightweight graphical user interface and controller library that allows you to easily manipulate variables and fire functions on the fly”
Preview
Use cases:
1 - To visually debug the various variables in your scripts during development
2 - To create a rich interface for your auxiliary tools (map editors, effects editors, etc.)
3 - For the construction of fast administrative interfaces
well, after lots of pain i’ve finally finished modelling and texturing both the car and background environment and imported them to roblox to take some cool pics. really like how it turned out myself and couldn’t be happier
Added cls:
to rm
to remove by class name, and added checks for children instead of just selected objects.
(The reason why the count is off is it’s using the selected objects, not the amount it removed. This will be fixed soon )
Also started working on the docs with Docasouras
jelly physics
Noo don’t push jelly Roblox man like that.
You may want to fix the limbs separating from the body though.
Poor jelly man what did he do to deserve this…
Anyways great work on these different physics systems!
The cloth and jelly are both great
Working on stylized terrain sculpted in blender. My approach for this may be somewhat unorthodox but the result is quite breathtaking. I would love more flexibility with texture sizes but for what I have I think this is an interesting way to step away from mainstream terrain choices.
If you saw my post above you just obliterated it
Yeah that looks amazing. He made everyones post look bad lol.
Bad Bean, the multiplayer 3rd/1st person shooter hack ‘n’ slash game where you play as a… bean?
Play the alpha testing phase here:
when you import into studio will the textures look like that?