I haven’t decided yet, but it’s a possibility. I haven’t done much interior on anything yet, so it’ll take some time lol
“Hand of life”. My first time trying to create something close to realism, . used mesh and nature pack.
How did you get that type of smoke, i am curious
Whiteboard v2
Creating a level editor for a game I’m creating.
In the video, region editor, which allows me to procedurally distribute trees, grasses and other elements (using Poisson-disc sampling algorithm)
Particle emitters with custom smoke/cloud textures
would like to see this in a roblox game!
Commissions open?
I still have some expectations of it being an open game
Sorry, my commissions are closed for now
Will they be open anytime soon?
Ouroboros
Combat driven game with permadeath and stuff with special mechanics that make different builds unique and interesting
Main mechanic being which the souls that grant special abilities that you can obtain, they basically enable hardmode for yourself as you can get sent to forever sleep for dying with one on hand
Just some soul showcases and whatnot
been working on making vignettes with my models ever since my first post here, I’ll show the ones I’ve made so far:
Dark Angels
Custodian Guard
Fellblade Formation
Sons of Horus
Raptors Space Marines
Chapter Master Valrak
World Eaters
White Scars
The Battle of Phall
and as a sideproject, my Fellblade Heavy Tank
Major progress in my combat routine for one button gaming! Combat sequence (auto attack) for players and NPCs is operational. So many bugs squashed today!!
Because that’s boring to look at, I also let my skeletons have swords (and updated my skeleton avatar for when I get bored)!
Finally created nice low poly terrain for my first map of my upcoming game. Only about 2k tris but it’ll go farther down when I actually create the map and optimize. It’ll be a cemetery map.
could u send lwink to the textures? :<
How did you do the ragdoll explosions, do you know by any chance?