Before January 2021:
Now: August 2021:
Wow that’s really good! I think it would work perfect with nature games. Certain parts of the music also work well with cutscenes in games showing a new area of the game that is full of beauty and nature, etc. Overall, great work!
One day later, a few new animations (because that old sword swing was dumb, I won’t lie), a random initiative, and a combat sequence quickly turns into a battle!
For reference, here’s how the old animation looked in the combat sequence.
This cemetery will look so good once it’s finished. I was gonna make a normal concrete road but I feel like dirt pavement is so much more eerie. (The lights will flicker as well)
Hey! Glad to be appreciated, also correction: 1 frame = max of 10 pixels. It can be anywhere from 1 to 10 though, but I’m not sure why you would want less.
Cairo Illinois Tunnel Entrance
(This is based off of and is mostly an exact replica of the real tunnel entrance used as a floodgate in the case of flooding)
Welp, now I’m working on a really simple fighting game, as practice for writing more combat systems of different styles. You can play it here: super simple fightin game - Roblox. Pretty much all the UI and art assets are placeholders until I have the time to make some better ones, but I really need to bug test it and make sure the game is actually fun first. I’m the only scripter or animator in the group that I work on it with, so I’ve been trying my best to bug-test it manually. If anyone could help me with that, I’d appreciate it.
these look really nice, how did you make the detailing on this part?
Thanks man and what I did was I got a diamond texture in Substance Painter, added it to my mesh, added a black mask, and just selected the parts I want it on. Then I just changed the size and some other stuff.
I’ll be around soon with a new website and new images.
Working with @autoMATTlc on making NASA’s Neutral Buoyancy Lab.
Pretty much finished
Yes, the cranes function fully.