Huh very interesting. It is definitely impressive you got this far, but to further you really should implement the dicing where an object can be half-phased instead of smaller.
How do you create the wall destruction? I assume it might be procedural, but if not and it is actually just cubes, then what do you do to the cubes upon impact?
Do what? Cut me? No, I used a sharp pry tool (pretty sure its just a putty knife) and a small flathead screwdriver to pry the plastic. Turns out filament is a lot more rigid than I thought and the tools slipped multiple times so I kept stabbing myself.
I’m currently working on enhancing my lighting skills. I’m not using any plugins that will lag the game, too. This is 100% of my own Roblox Studio knowledge.
I think this would be progress :), although the baseplate looks a bit purple which is something I’ll have to work on, but taking that effect away will remove the purple-ish effect in the sky… When on the ground in-game, it looks normal. But when on greater heights, the purple is noticeable. Tell me what you think privately or on this topic.
Once I get the character dimensions right I might do a few freebies of random people’s avatars just to play around with the printer. The scale is a little big right now.
Edit: Also I want to paint and apply decals to these things as well.