Sounds really good, I like how peaceful it sounds, nice work.
finally some good visors that dont cost a fortune in the catalog
Finally completed my newest UGC Concept! Blue Phoenix Sword:
I made a PBR version of the textures too! Though its not a full conversion yet, its just mainly the hilt for now.
Ohhhh wut sorry didn’t realise
WHAT? how’s that even achieved?
Icons
The blue stroke thingy is actually the icon being selected.
branding
really like how some people roblox-ify business names when they remake them in roblox so that’s what i did
I made 2 gamepasses for my factory game: one that makes your factory twice as big, and one that lets you build a fourth floor (you get 3 by default).
Larger factories:
I also added lights inside the factory, which looks really cool at night:
I’m making games that are kinda sharing a scary story.
I am working on my first major project, an American civil war game called Shot & Shell. I personally love history and I dislike the fact that there aren’t too many good historical games out there. I often see historical communities, but those usually don’t have games for everyone to enjoy and are group driven. I started out editing some gun systems to make a set of American civil war weapons which got many people interested, and I decided to work on a somewhat realistic civil war game. As it is my first major project and I am in no way a professional developer the development has been slow but I’ve made some good progress with the help of many friends along the way. Here’s out team selector and class selection https://youtu.be/V1VEBk38MH0
And here’s some various other things I have been working on
Revolvers: https://gyazo.com/73ea2934b03206747ddcfd4f5fc2ee80
And some random models
Created a service for handling “selective replication” to clients. I’ve open sourced it hoping it might be of use to others. Planning on using this in my game.
https://github.com/ClockworkSquirrel/ContainerService
Documentation is on the “todo list”
Earliest screenshot I have of me beginning the framework:
Screenshot I took of progress from last night
What it looks like after I’ve began texturing & furnishing today:
NOTE:
Progress has slown down a good chunk, as I’m having to furnish every room now - while moving a long and texturing walls without interfering with other ones as ROBLOX’s union system makes it easy to accidentally select another union that is relatively close to another one. In this instance, walls.
Honestly really enjoying this update I’m working on so far though, and excited to see how much it brings our game to life further! Hope you guys enjoy it!
First ever attempt at a simulator style map, there’s no idea behind it, no real features only a spawn and leaderboards. The layout is a bit weird but it was just to practice the style. Assets are made by me of course. Will be making more of these!
hologram thing!
cool sci-fi window thing! (+ portal)
@powersaj Forgot to link it here, but this is where I got the portal. I still modeled the frame though.
My twitter for frequent(ish) updates:
https://twitter.com/CriticalDucky
how did you make the portal? Im really curios on how you did that.