Four weapons are enough for me so I decided to test the guns that I’ve scripted on some test zombies.
I am working on learning scripting.
rope bridge generator. look at 'er dance in the wind
https://streamable.com/a991ii
30 FPS mesh deformed waves, no clue how to further optimize this. I have a chunk system in place, and it only manipulates meshes that are on the screen
Chunks far away enough don’t need to be updated either, and you can use some function to gradually taper the height of waves into the background so that the cutoff of the update range isn’t obvious.
Beyond that, use the built in math noise function since it’s cheaper than a lua implementation, and try to avoid excessive table indexing or metamethod calls.
I get the current chunk of the camera, and then only update the chunks directly around it. And I don’t use noise, I use gerstner waves
low poly Trapdoor springfield rifle + sawn off version for Western Bungus 2 (Fall accelerator 2020 project).
Full length Trapdoor springfield rifle
Breach open
Sawn off trapdoor rifle
Breach open
i am pro scripter 100%
Its a bit bright dont you think?
I’ve been working on minigames (GUI based), trying to recreate the popular “Club Penguin”. Here they are:
You can test them here: https://www.roblox.com/games/6493678538/Test-For-Minigames
I had to figure out how to script custom gui collisions, movement, touch events, etc. It was a fun challenge
Oh my god, I need to get into terrain and building
Yah but I’m showcasing the guns not the place.
I’m working on a game that I’m planning to release the beta soon after I finish up all the features I want to add for the beta! The game is mainly about exploration and adventure, I’m adding some lore to the game as well, nothing dark though cause it’s a peaceful adventure game. I’m adding biology, geology, archeology, and more! Here are some previews and leaks!
Crystal Mines entrance:
The Crystal Mines:
Crystal Pickaxes:
Levels: 45 - 60 needed to obtain and use them
Thumbnail:
Me and my dev team have been working for 8 months trying to finish this up for the beta release it’s kinda hard to think that it started off with one simple brick.
Creating a library to simplify and standardize the serialization of my objects
*GASP *
MY LITTLE MOTHBALL! HOW COULD I FORGET ABOUT YOU!
Yep, that’s right. I rigged it as promised.
That game looks exactly how I imagine my dream game would look like, wow!