am currently working for a game that is a realistic/comedy game (mostly realistic as type of the game) this is what I made so far in the past 50 hours
Amazing! I saw this in RAR and I thought I was looking at a real-world temple. Keep it up!
if your wondering, itās a crude test for a RPG iām makingā¦
yes i am bad at pixel art, iām still learning lol
If they arenāt messy it would look un-natural
No? Unless youāre crazy you donāt unironically store your books like that.
Its to give it that feel of āthis library has already been visited multiple timesā
I got a bit lazy the past couple weeks, but Iām finally starting on the textures for the Beretta M9. Hereās my progress on it so far: (White basically means its untextured)
My aim for the textures this time is to try to make it as realistic as I possibly can with my current texturing skills, while also learning new methods!
For those who are wondering, the gun is just over 14k triangles in polygon count, and is using a single 4k texture set.
Wow! Thatās really cool! Did you use the future is bright lighting system?
also currently working on a couple new Japanese weapons
Mostly just this Kanabo and Tetsubo pair, to be honest. I havenāt really finished modelling my other projects, though I am modelling a āDaishoā set consisting of a Katana and a Wakizashi. My Tachi hasnāt been finished, either.
THIS IS AMAZING HOW??? Can u send this to me when itās done SOOO GOOD
just experimenting what i am capable of doing
Oh no, my king. I canāt believe itās the FOOLāS MATE!
Lol it looks like we are just getting inspiration from each other back and forth.
Did you hand-build those letters?
Iāve said wendigo a couple of times and one hasnāt gotten me
yet.
Theyāre pretty cool though! One of my favorite cryptids(they have like 4 different versions over time)
The way to summom one is if you whistle at night and leave your blinds/curtains open.
(Apologies for low quality!)
Also so this stays on topic, I used WindShake to create floating lily pads in terrain water. The lily pads donāt have collision and I donāt want physics to handle tons of them at once so WindShake was the perfect solution.
Still isnāt perfect but Iām happy with the results, as they arenāt supposed to be major details in my game, just decoration.
I am also working on creating a portfolio for my art. Iām going to try and sell my logo art on roblox.