What are you working on currently? (2021)

Wow! Very well put together, it sounds very smooth and emotional, maybe even good for an adventure fantasy movie. I enjoy the pattern it goes in too, despite being simple it has no need for being any more complex, great work Sqruitle! It fits with a Jungle and teamwork I would say. Maybe the best use would be in a cutscene.

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It’s neat to see the process, it really comes together by the end. The tree itself is a unique combination of realistic with a 2d/low-poly aspect, well done :+1:

Jail Break judging by the BANK on the building.

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A Discord bot that notifies you of any new talent.roblox.com posts in real time, and more :slight_smile:

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I’ve also made a server for it if anyone wants to use it: Link

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I made a purple katana lol

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Thank you so much for liking my accessory! [PancakesNSyrup21]

I love pancakes :pancakes:

Just finished the “Le Pain Quotidien” coffee shop

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I am almost finished with a couch that I have been working on for a while now from the Blender Guru totorial. It was made with meshes in blender and uses SurfaceAppearance for the fabric texture. You can sit down on it too!



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i like how the name is literally “the daily bread” in french which isn’t related to coffee whatsoever

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After a little vacation, I’m back :eyes:



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iv been recently working on an old showcase. This is ment to become a city but it’s already lagging on mobile, lol. Should i make a whole city with this design?

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Really smooth and satisfying only one thing I recommend is to add an option to disable gore/blood as you don’t want any risk of your account getting deleted

Yeah I was planning to add that into the settings, like levels of gore, none, medium and default.

Paint 3D 8_26_2021 7_00_42 PM (2)
Paint 3D 8_26_2021 7_03_52 PM (4)

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We are currently making a PBB style game.
If anyone want to support or know when its released for alpha though, use this link to join our discord server: Heroes Of Adrittika

Desktop Screenshot 2021.03.24 - 17.16.24.53 (2)

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Finally got this in a working condition :heart::ok_hand:

The plane moves with BodyVelocity (as opposed to CFrames which it used before) and responds to collisions.

Next step: getting it to work with multiplayer since all the movement is handled on the client

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Updated



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Messing around with emissive textures, it is addicting…



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My inventory system in its infancy! Nothing too over the top yet, but I also added the first steps to a quest system, item system, and dialog system. That leaves 2 systems (enemy spawn, shops) for a rainy day.

Today marks the day that I switch to world building!

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