I started working on a fantasy type map
You are so good at building, good job!
I wish I could figure out how to do vr development
I have been working on a few models in blender to import into my game.
Romantic table:
Desk:
I also made cloth physics. (its really easy if you know what to do.)
Here’s a pic of all three characters, just for an update.
My brother and I are currently working on a team based shooter with fully, dynamically destructible environments. Roblox physics is giving us a hard time, but we are making progress
i think you need someone to animate for you right now
Cool! That’s emerald armor from roblox bedwars right?
Kinda looks like Inhe’s avatar too lol.
Yes it is emerald armour from bedwars but who is inhe
This looks so cool! But I wonder how optimized it is and if its lags when there is mass destruction.
Thanks! It’s not very optimized at the moment. We are convinced that some of those floating parts you can see at the end of the video are purely caused by performance issues. Unfortunately there’s very little we can do, as the bottleneck seems to be Roblox’s physics solver. One approach we are considering is to simply remove smaller blocks after a few seconds, but personally I always hated randomly disappearing objects in video games. An other solution could be placing newly created blocks on separate collision layers to decrease the number of collision. Of course, then some blocks would fall through each other. We will try and see how that looks.
Because of the ongoing outage there is not as much activity here. So here are some pics of a zeppelin I modeled recently
Sadly I didn’t take any screenshots from the interior before the platform collapsed.
But this model includes some passenger areas too.
The community voted to name it Azurea.
The stick or vertical girder underneath the airship can be used to carry airplanes and to take off from there in the game!
that…
is kinda bad
Wooden beds and cyan walls do NOT go well together
Dug through my archives to show some cool features with my blueprint system during this voluntold break.
Blueprint filling(with support for specific materials or material types) so you can actually build
blueprint Moving(You can also clone blueprints to be able to place that kind of blueprint with its same size) so you can move your stuff around
a new placement rotation mode so that blueprints don’t take in the rotation of thee current face your snapping on into account (bit finicky on rounded corners but it works)