Im currently working on GFX for commission
For example
An update on my Desert Map. Currently filling in one of the town areas with tons of clutter. Docks, vegetation, fountains and more! And a ton more is in the works.
unarmed neutral heavy / neutral signature preview
spent a while just doing vfx and sounds, no hitbox coded yet
it is also chargeable, planning to have most if not all heavy attacks in the game chargeable
Loaded correctly into Roblox on second try! I’m getting better at this skinned mesh thing. Got me some starter flight code, starter animations, and a much clearer picture of what my game is going to look like at launch (and when I might be able to do that!). That’s a good feeling.
(I trashed my egg hatching game to make a nice little flight testing site! lol)
MrFootino hat is transparent pls fix that by changing alpha
Working on a car physics system! What do you think about it so far?
https://drive.google.com/file/d/1p8cQNfW922d3zlkrXulKuX-43iLurl7m/view?usp=sharing
Is there any post available for this game? I would be glad to help you.
For my first car made in blender and imported to studio I’m pretty happy
Oh and by the way if you didn’t see any of my other posts about this it’s a Golf.
guardbreaking
also fully finished unarmed neutral heavy (sends u diagonal now)
new squash and shape properties for particles are pretty cool, made my first particle in years
Managed to get Minecraft water kinda working. Reflections are very messed up and the size of the texture is a bit off.
Made the normals more “defined”
(Reflections are still messed up but I think I know how to fix them.)
Does anyone here know how to make a semi-transparent texture on a .dds file?
I made a katana!
(The only thing thats different between them is the textures also I used a tutorial.)
AUTO GENERATED SKILL TREE!!!
its nothing preset, and the script does calculations on how to visualize the skill tree and whatnot based on a table that is formatted like
{Name,Description,Type,Cost,Requirements,Prereq,Special}
very easy for me to edit and whatnot and an example of one of these would be
skill.new('Bigger Room II','Even bigger room.','Passive',2,{},{'Bigger Room'},nil),
still a bit weird to like properly position everything and stuff + some more things with stuff like GUI cleanup but that can be tweaked easily, still awesome regardless
Update on the fire effect:
…i made some platforms
Sorry for the really late response missed this reply. I used this plugin: