Loaded correctly into Roblox on second try! I’m getting better at this skinned mesh thing. Got me some starter flight code, starter animations, and a much clearer picture of what my game is going to look like at launch (and when I might be able to do that!). That’s a good feeling.
(I trashed my egg hatching game to make a nice little flight testing site! lol)
its nothing preset, and the script does calculations on how to visualize the skill tree and whatnot based on a table that is formatted like {Name,Description,Type,Cost,Requirements,Prereq,Special}
very easy for me to edit and whatnot and an example of one of these would be skill.new('Bigger Room II','Even bigger room.','Passive',2,{},{'Bigger Room'},nil),
still a bit weird to like properly position everything and stuff + some more things with stuff like GUI cleanup but that can be tweaked easily, still awesome regardless
How do you make stuff like that, do you use blender for environment meshes or is it completely just the roblox engine if so how do you do it. I’m interested…