Half Life Alex , either way thatâs absolutely amazing. Still can believe 1 person can make a vr shooter that looks just has good if not better than the ones on Steam and other platforms
literally, how⌠youâve made entire island-sized towns in around two weeks. and move on to another crazy build like itâs nothing.
This building is outstanding. I canât believe it. You worked so hard on this building and it deserves to be a professional game.
August 21st - November 12th progress report
As done previously, I include a before and after to give you the general foundation on what occurred in the past few months.
Old
Now
Here are some more screenshots of new additions!
Small Cafe will receive a small interior extension with a stage (WIP)
Since I have been busy with school for the past few months, it was hard making new things in this build, however I still managed to make some new things. As said before, the final product is still in far reach, but weâre slowly getting there one brick at a time.
Tour yourself here: Downtown (WIP) - Roblox
yikes bro no offence but that need some work
A remake of Natural Disaster Survival. I was just about to make a post about it. Iâve only made the lobby and one map and havenât even got started into the main scripting, but itâs coming along.
Hereâs the post: A Remake of Maps from Natural Disaster Survival
Voice Chat is amazing!
I was messing around and made this Global voice chat script. Iâm sure theyâll make global VC a togglable feature in the future, but ATM we only have proximity-based voice chat, so I made this.
This script makes fake heads in place of real heads, and CFrames all real heads to the clientâs camera.
-- Global Voice Chat (remove VC proximity requirements)
-- ToldFable Nov 13 2021
-- Do whatever you want with this
local LocalPlayer = game.Players.LocalPlayer
local LocalChar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Heads = {}
function giveFakeHead(Character)
if Character:FindFirstChild("FakeHead") then return end
local NewFakeHead = Character.Head:Clone()
NewFakeHead.CFrame = Character.Head.CFrame
NewFakeHead.Name="FakeHead"
for i,v in ipairs(Character:GetDescendants()) do
if v:IsA("Weld") or v:IsA("Motor6D") then
if v.Part1 == Character.Head then
v.Part1 = NewFakeHead
end
if v.Part0 == Character.Head then
v.Part0 = NewFakeHead
end
end
end
NewFakeHead.Parent = Character
end
function onNewChar(Character,Player)
if not Player:HasAppearanceLoaded() then
Player.CharacterAppearanceLoaded:Wait()
end
wait(.1) -- prevent weird behavior
print("APPLYING FOR CHARACTER ",Character)
if Character == LocalChar then return end
if Character:GetAttribute("HeadDetachedForVC") then return end
Character:WaitForChild("Humanoid").RequiresNeck = false
giveFakeHead(Character)
Character.Head.Anchored = true
Character.Head.CanCollide = false
Character.Head.CastShadow = false
table.insert(Heads,Character.Head)
--Character.Head.Name="OldHead"
Character:SetAttribute("HeadDetachedForVC",true)
end
function forAllPlayers(Player)
if Player == LocalPlayer then return end
print(Player," Has joined! AppearanceLoaded = ", Player:HasAppearanceLoaded())
Player.CharacterAdded:Connect(function(Character)
onNewChar(Character,Player)
end)
if Player:HasAppearanceLoaded() then
onNewChar(Player.Character,Player)
end
end
game.Players.PlayerAdded:Connect(forAllPlayers)
for i,v in ipairs(game.Players:GetPlayers()) do
forAllPlayers(v)
end
game:GetService("Run Service").RenderStepped:Connect(function()
for i,v in ipairs(Heads) do
v.CFrame = workspace.CurrentCamera.CFrame--*CFrame.new(0,0,-5)
end
end)
Iâm always excited when I get notifications from you, truly amazing work. Looks like a AAA grade game. Keep it up!
Maybe would a game.
Is that an inventory? The way itâs laid out reminds me of The Forest
Nah,this is not forest but yeah, this is an inventory.
Is this like the Defqon 1 music festival?
been working really hard on my game SHINNERS and the game just get from level 25 to level 100 man im tellin you
lil change some some on graphics, added alot of things on the starter house and some other things outside of the hood
respect my taking pictures :))))))
Void:
The cymbal is low quality couldnât find a better one
Edit: Sheet Music
Void.pdf (53.4 KB)
Removed the cymbals and a note from bar 24 so itâs easier to read and play
Reverze 2020, if you donât know.
But hey, you seem like you know Hardstyle donât you? Since you mentioned Defqon 1.
spot dodging aka air dodge
if u are moving in a direction it will add some force to your velocity otherwise youâll stay in the same place during the spot dodge
spot dodges also dont add force downwards, its only left, right, and up
u get 3 jumps and 1 spot dodge when touching the ground, after using a spot dodge u dont get another one until you hit the ground or a wall again (a wall wonât give u a spot dodge however if you dont have any more jumps)