What are you working on currently? (2021)

30 Likes

Half Life Alex :thinking:, either way that’s absolutely amazing. Still can believe 1 person can make a vr shooter that looks just has good if not better than the ones on Steam and other platforms

2 Likes

Almost Finished…




24 Likes

literally, how… you’ve made entire island-sized towns in around two weeks. and move on to another crazy build like it’s nothing.

1 Like

This building is outstanding. I can’t believe it. You worked so hard on this building and it deserves to be a professional game.

1 Like

August 21st - November 12th progress report

As done previously, I include a before and after to give you the general foundation on what occurred in the past few months.
Old

image

Now

Here are some more screenshots of new additions!


Small Cafe will receive a small interior extension with a stage (WIP)

Since I have been busy with school for the past few months, it was hard making new things in this build, however I still managed to make some new things. As said before, the final product is still in far reach, but we’re slowly getting there one brick at a time.
Tour yourself here: Downtown (WIP) - Roblox

13 Likes

yikes bro no offence but that need some work

A remake of Natural Disaster Survival. I was just about to make a post about it. I’ve only made the lobby and one map and haven’t even got started into the main scripting, but it’s coming along.
Here’s the post: A Remake of Maps from Natural Disaster Survival

1 Like

Voice Chat is amazing!
I was messing around and made this Global voice chat script. I’m sure they’ll make global VC a togglable feature in the future, but ATM we only have proximity-based voice chat, so I made this.

This script makes fake heads in place of real heads, and CFrames all real heads to the client’s camera.

-- Global Voice Chat (remove VC proximity requirements)

-- ToldFable Nov 13 2021
-- Do whatever you want with this

local LocalPlayer = game.Players.LocalPlayer
local LocalChar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()

local Heads = {}

function giveFakeHead(Character)
	if Character:FindFirstChild("FakeHead") then return end
	local NewFakeHead = Character.Head:Clone()
	NewFakeHead.CFrame = Character.Head.CFrame
	NewFakeHead.Name="FakeHead"
	for i,v in ipairs(Character:GetDescendants()) do
		if v:IsA("Weld") or v:IsA("Motor6D") then
			if v.Part1 == Character.Head then
				v.Part1 = NewFakeHead
			end
			if v.Part0 == Character.Head then
				v.Part0 = NewFakeHead
			end
		end
	end
	NewFakeHead.Parent = Character
end

function onNewChar(Character,Player)
	if not Player:HasAppearanceLoaded() then
		Player.CharacterAppearanceLoaded:Wait() 
	end
	wait(.1) -- prevent weird behavior
	
	print("APPLYING FOR CHARACTER ",Character)
	if Character == LocalChar then return end
	if Character:GetAttribute("HeadDetachedForVC") then return end
	
	Character:WaitForChild("Humanoid").RequiresNeck = false
	giveFakeHead(Character)
	
	Character.Head.Anchored = true
	Character.Head.CanCollide = false
	Character.Head.CastShadow = false
	table.insert(Heads,Character.Head)
	--Character.Head.Name="OldHead"
	
	Character:SetAttribute("HeadDetachedForVC",true)	
end

function forAllPlayers(Player)
	if Player == LocalPlayer then return end
	print(Player," Has joined! AppearanceLoaded = ", Player:HasAppearanceLoaded())
	Player.CharacterAdded:Connect(function(Character)
		onNewChar(Character,Player)
	end)
	if Player:HasAppearanceLoaded() then
		onNewChar(Player.Character,Player)
	end
end

game.Players.PlayerAdded:Connect(forAllPlayers)
for i,v in ipairs(game.Players:GetPlayers()) do
	forAllPlayers(v)
end

game:GetService("Run Service").RenderStepped:Connect(function()
	for i,v in ipairs(Heads) do
		v.CFrame = workspace.CurrentCamera.CFrame--*CFrame.new(0,0,-5)
	end
end)
9 Likes

Scythe!

6 Likes

I’m always excited when I get notifications from you, truly amazing work. Looks like a AAA grade game. Keep it up!

Maybe would a game.
image

14 Likes

Is that an inventory? The way it’s laid out reminds me of The Forest

Nah,this is not forest but yeah, this is an inventory.

1 Like

Is this like the Defqon 1 music festival?

1 Like

been working really hard on my game SHINNERS and the game just get from level 25 to level 100 man im tellin you
lil change some some on graphics, added alot of things on the starter house and some other things outside of the hood





respect my taking pictures :))))))

9 Likes

Basic Tech Store.

5 Likes

Void:

The cymbal is low quality couldn’t find a better one :frowning:

Edit: Sheet Music

Void.pdf (53.4 KB)


Removed the cymbals and a note from bar 24 so it’s easier to read and play

13 Likes

Reverze 2020, if you don’t know.

But hey, you seem like you know Hardstyle don’t you? Since you mentioned Defqon 1. :wink:

spot dodging aka air dodge

if u are moving in a direction it will add some force to your velocity otherwise you’ll stay in the same place during the spot dodge

spot dodges also dont add force downwards, its only left, right, and up

u get 3 jumps and 1 spot dodge when touching the ground, after using a spot dodge u dont get another one until you hit the ground or a wall again (a wall won’t give u a spot dodge however if you dont have any more jumps)

18 Likes