honestly the motor sound goes too high pitched so i spent basically 2 minutes laughing because of the sound WAAAHHOOAAaaa…aAOHHHHHhAh.
Was experimenting with PBR and got an idea to do a puzzle-based game so here is my progress so far
And wrench mechanics
Hopefully won’t go through burnout before this is finished
I made this well what do you think, and can i get some critique.
What website or app did you use to make this?
It’s something called Blender.
knockback rework (still subject to change):
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fixes delay (roblox moment i had to work around)
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new knockback animation and physics calculations
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new hit fx and sounds depending on how damaged the player is
some sounds didnt load/are delayed and it lagged a bit cause this was rec in studio
Sorry, I mean it looks very different than blender.
It seems like Blender 2.79. Some people prefer using it because it uses much less resources than 2.8x and above, apparently.
I have been forcing myself to work more on my art (it’s just awesome what artists can do), so I tried to make some Ghibli styled textures and now currently working on a hand-painted game icon for a change!
Making a camera system for my 2D engine.
…yes, a 2D engine does need that
You are both amazing and a madman. I love the UI and how well everything works without a wall of bugs or lag. Great use of PBR textures as well.
Is it lineforces? Thats what I would use.
Wrench makes me feel like playing bendy game. Keep it up. Might like to help u as I m pbr developer
Oh man this is underrated, Id be down any day to make a game with someone using pbr
yea this is how the Pagani Zonda R sounds irl, Pretty crazy sound lol