What are you working on currently? (2021)

I’m working on a new monetization tool called Bloxbiz that lets you monetize your game with in-game ads that look like billboards and posters. We’re hoping to launch soon and looking for feedback!

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Right now, I’ve been working on a large scale game idea I have, but to earn robux I’ve been building a bit for some other games, which is definitely helping me improve my style. I really want to learn LUA soon, so hopefully I’ll get onto that this year!

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Made my first script! (It reduces lag) made many meme models as well!

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Springfield XD Mod 2, work in progress

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Redesigned the logo for Perilous Portals

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An eye I did out of sheer boredom

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Working on something “Beachy” but cool
My other big cities had a very urban aspect so I want to do something new with no urban

(A good start so far)

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Hehe :wink:
Don’t look at my face, look at the map :angry:
I’ll add more pics later…

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One pic, just one yea :wink:
Work in progress :warning:

Say cheese :cheese:

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After being inactive for a while, I decided to give a shot to make a horror game and made a very small prototype just to get some feedback, if this gets enough attention, I could try to make a game out of it.

Please give some feedback, everything is welcome.

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Been making slow but steady progress on my FPS framework. Recently been working on an ambient reverb system.

Some small details that I’ve been adding in free time:

  • Optics projected in 3D space.
  • Fire selector works (see side of the gun).
  • Muzzle flash does not always happen.
  • Performing a dry reload does not give you the maximum amount of ammo.
  • You can reload while aiming down sights.
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Whilst I get the aesthetics of the slower weapon sway when quickly moving your crosshair when ADSing, I feel like it’d feel snappier in-game if it was reduced/removed, because otherwise you could have situations where the sides of the sight cover up the reticule, which would probably get annoying in-game.

I increased weapon sway values for the video so I could show that optics are only visible while you can see directly down the sights. Here is a clip of what it actually looks like:

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Yeah, that’s much better. Great work, by the way.

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Who knew slight color changes and some planks could make a build look so nice? :heart_eyes:

I’m having some trouble on deciding on what to add though. :thinking:


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Been working on my formal wear group!

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Great Job!
My heart went through the roof even tho i knew it was coming :smile:
i think you could definitely improve on the Red Screen after the player dies.
something a little less basic
GL

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Thanks! I wanted to come up with something unique that wasn’t a static screen like FNAF does in the post-jumpscare phase, I will try to improve the red screen part in future versions.

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