i finally finished the first layer of my map project after a 1-month break from it.
13 more layers to go though a lot of them don’t require that much work at all
i finally finished the first layer of my map project after a 1-month break from it.
13 more layers to go though a lot of them don’t require that much work at all
Snares
Bus simulator called MZK Koszalin.
Fear it. Fear it now.
I am working on a realistic scripted Chassis:
Though I do not know UI design or map building.
eggs with legs
Very snazzy indeed sir
Now that is what I call atmospheric! How did you get the gradient on the horizon?
Atmosphere (Density) + Color Correction.
A higher density allows for horizons like this as your viewing distance is far more limited. You can also try glare / haze but these can be pretty confusing (imo).
I’d say this only really works in games with a high density (or at least the way I did it). I mean it would work with a lower density as well but the horizon would just be further back which is definitely something you could try.
Thanks for the compliment by the way
man I’m about to start a murjarquitecto cult how long do your builds take you, on average? Or at least on the base builds?