I wish I still lived in California. It doesn’t look quite the same. I guess we should just wait and see if it does.
Looks nice, Very good for a “Speedrun”
There’s this thing called layers. Makes it easier to edit and such.
I know that, but I just never seen it used so seamlessly.
Two vibrant flowers. First time making such complicated meshes, I think it turned out well. Could eventually turn the assets into some kind of forest.
Working on a virtual trading platform on Roblox. All share prices are determined based on the game’s market cap and the share price changes based on volume. (To keep this aligned with the ToS, there will be no payouts or anything).
Still working on glass
but added a new command
-6
or-r6
: Creates a R6 Dummy
-15
or-r15
: Creates a R15 Dummy
(Count is still off cause I’m too lazy to fix lol)
Also made a new logo, not happy with colors but will be good for now.
Feedback+ideas would be appreciated!
gun simulator… coming soon
gun simulator image and logo… coming soon!
gun simulator is coming soon
maybe very soon?? I don’t know how to scripting like shop or UIs design.
Oh yeah invest time
How does the system work though?
Working on a 2.5 D platformer game inspired by super Mario bro
The map isn’t done building but if this gets enough likes/ replies I’ll keep updating this
Really good! But maybe some billboards?
My roblox game. It’s a Firefighter/Police Roleplay type game. I have not started making it. I am stI’ll making olans5
Here are a couple mazes using the afore mentioned walking algorithm.
Only ever 1 correct path to other side.
Slower in the beginning since the first path resets until it reaches the end.
HeadButt World Coming soon
World Design by @lucifervonhart
Programming by @SkoobiDoobiDoo
User Interface by @chenami
I decided to return to the world of plugin development to make my second plugin. Learned a ton from the first plugin I made that I applied to this plugin.
I decided to make a Flood Escape 2 Community Maps specific plugin to help speed up map development, allowing you to easily group objects and assign part types (_Detail, _Wall) and button events (_Fade, _Appear) to certain buttons. You can also view your map with 4 different view modes: Button view, Object view, Tag view, Detail view.
Pretty happy with how it turned out for the first version. Doubt ill continue to make new plugins but learned a lot about making plugins. and made a tool to help the FE2 map making community out