What are you working on currently? (2022)

Working on a SCPF game!
some work of mine vv


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Me holding the net.

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A very cool stairs Sci-Fi :slight_smile:

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On a new song

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Awesome image.
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another watermark

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Real-time GIFs/Videos in roblox on a GUI
(No third party tools or HTTPServices were used, so this will work on actual games!)

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Very Soon


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Improved the cloud generation consistency + Cirrus features now generate :cloud:


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Wonderful time to post.

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cries that is sad, i really hope it comes out soon! there are so many games I want to play!!

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Its been a while, here is a pic of something I gave up on

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Trying to think of what to do with this:
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Back when I first started working on my project, I took this from an old Danmakufu script. It probably looks better than anything I could make myself, but now that I’ve started drawing my own art assets, I’m not sure if I should keep it.

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I still work as a Game Designer at The Unseen. This game is a horror game that will raise the theme of Indonesian culture. This is a small part of our game, I really appreciate any criticism and suggestions regarding what we are doing in The Unseen Game.

If you want to review the Lobby that we have made, this game has been published but can only be accessed by our group members. If you like, you can join our group first by click here and then enter the game to review our lobby.

If you have joined, please go to the Shout tab then click the link listed there.

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May be it isn’t clear in that pic


procedural terrain generation with biome and blending, IE modified Infinite terrain from Suphi
-Terrain generator Infinite terrain by suphi,Full credits to him

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Day 1 of making text logos :sunglasses::

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Working on a recreation of Manhattan Bridge in New York (small leak below)
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Devlog: Glitch Park - DevLog #1 - #26 by TheGamingYoshi01dev
I made AI. It has three modes. It can be scared (it runs away), passive (does nothing but move), and aggressive (it deals damage and chases you.) All of them have an anchor that they can’t move that far from (scared can move the farthest away from it.)

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I love it! Insanely fun and I love the art style.

I have noticed a few things:

  1. This door leads to this weird room, I assume it is in development?
  2. The sudden change in wallpaper is a bit funky.

Also, I would recommend making the drag stop when it is no longer being dragged. Having to click to stop dragging feels weird. Also, make the player ragdoll when either hit with an object or/and when the player is in the washing machine.

Anyway, it looks and feels great, so fantastic job! If I may add a suggestion, add a Fus-Ra-Doh type of ability or like a force push? Also, it would be cool if glass could shatter when slammed, along with maybe tables caving in when hit with stuff, etc.

6 Likes