cries that is sad, i really hope it comes out soon! there are so many games I want to play!!
Trying to think of what to do with this:
Back when I first started working on my project, I took this from an old Danmakufu script. It probably looks better than anything I could make myself, but now that I’ve started drawing my own art assets, I’m not sure if I should keep it.
I still work as a Game Designer at The Unseen. This game is a horror game that will raise the theme of Indonesian culture. This is a small part of our game, I really appreciate any criticism and suggestions regarding what we are doing in The Unseen Game.
If you want to review the Lobby that we have made, this game has been published but can only be accessed by our group members. If you like, you can join our group first by click here and then enter the game to review our lobby.
If you have joined, please go to the Shout tab then click the link listed there.
May be it isn’t clear in that pic
procedural terrain generation with biome and blending, IE modified Infinite terrain from Suphi
-Terrain generator Infinite terrain by suphi,Full credits to him
Working on a recreation of Manhattan Bridge in New York (small leak below)
Devlog: Glitch Park - DevLog #1 - #26 by TheGamingYoshi01dev
I made AI. It has three modes. It can be scared (it runs away), passive (does nothing but move), and aggressive (it deals damage and chases you.) All of them have an anchor that they can’t move that far from (scared can move the farthest away from it.)
I love it! Insanely fun and I love the art style.
I have noticed a few things:
- This door leads to this weird room, I assume it is in development?
- The sudden change in wallpaper is a bit funky.
Also, I would recommend making the drag stop when it is no longer being dragged. Having to click to stop dragging feels weird. Also, make the player ragdoll when either hit with an object or/and when the player is in the washing machine.
Anyway, it looks and feels great, so fantastic job! If I may add a suggestion, add a Fus-Ra-Doh type of ability or like a force push? Also, it would be cool if glass could shatter when slammed, along with maybe tables caving in when hit with stuff, etc.
Made a new model for the Schools Class in Steam Era! Second image compares the 2017 model and the 2022 model.
Thanks for the feedback! Currently, the game is only partway through development. I haven’t finished the room through the small door, and the design for the laundry/bathroom is unfinished.
Originally you had to hold the mouse button to grab objects, however, I preferred clicking to drop it. I’ll test the original mechanic again, and probably add a setting to allow people to use it instead. I also originally attempted to add a system that would cause damage to objects when a collision occurs, however, I found it very difficult to implement and ended up shifting it to playing sounds on collision instead. I may reattempt that system in the future, considering it was one and a half years ago that I tried.
I do plan to add special abilities to the game, although that will come at the end of development.
Admin Gui developer owner no version yet. Change color soon Standard Roblox Dark.
Howdy!
Astro here, I’m working on this ocean puzzle game, however I don’t want to spoil too much! You can only go backwards and forwards, and must solve puzzles to rescue people and animals! I haven’t got any ideas for game-passes yet, if you’d like, you can post some in a reply. I am looking to use 3 player servers however. This game should be a unique game, that I’ve never seen before.
I’ll send some pictures soon, thanks if you took some time to read what I’ve been working on!
Since I have no new building ideas, I decided to go back to my older builds and add some small touchups to them!
Animated Rafale primary controls + Cockpit controls