I still work as a Game Designer at The Unseen. This game is a horror game that will raise the theme of Indonesian culture. This is a small part of our game, I really appreciate any criticism and suggestions regarding what we are doing in The Unseen Game.
If you want to review the Lobby that we have made, this game has been published but can only be accessed by our group members. If you like, you can join our group first by click here and then enter the game to review our lobby.
If you have joined, please go to the Shout tab then click the link listed there.
procedural terrain generation with biome and blending, IE modified Infinite terrain from Suphi
-Terrain generator Infinite terrain by suphi,Full credits to him
Devlog: Glitch Park - DevLog #1 - #26 by TheGamingYoshi01dev
I made AI. It has three modes. It can be scared (it runs away), passive (does nothing but move), and aggressive (it deals damage and chases you.) All of them have an anchor that they can’t move that far from (scared can move the farthest away from it.)
Also, I would recommend making the drag stop when it is no longer being dragged. Having to click to stop dragging feels weird. Also, make the player ragdoll when either hit with an object or/and when the player is in the washing machine.
Anyway, it looks and feels great, so fantastic job! If I may add a suggestion, add a Fus-Ra-Doh type of ability or like a force push? Also, it would be cool if glass could shatter when slammed, along with maybe tables caving in when hit with stuff, etc.
Thanks for the feedback! Currently, the game is only partway through development. I haven’t finished the room through the small door, and the design for the laundry/bathroom is unfinished.
Originally you had to hold the mouse button to grab objects, however, I preferred clicking to drop it. I’ll test the original mechanic again, and probably add a setting to allow people to use it instead. I also originally attempted to add a system that would cause damage to objects when a collision occurs, however, I found it very difficult to implement and ended up shifting it to playing sounds on collision instead. I may reattempt that system in the future, considering it was one and a half years ago that I tried.
I do plan to add special abilities to the game, although that will come at the end of development.
Astro here, I’m working on this ocean puzzle game, however I don’t want to spoil too much! You can only go backwards and forwards, and must solve puzzles to rescue people and animals! I haven’t got any ideas for game-passes yet, if you’d like, you can post some in a reply. I am looking to use 3 player servers however. This game should be a unique game, that I’ve never seen before.
I’ll send some pictures soon, thanks if you took some time to read what I’ve been working on!
Hey!
Currently working on a " reactor core " game for my main group
Right now I’m remaking some of the assets from older versions of the game, then I’ll start working on making the main facility.