Been working on Nature2D - a 2d physics engine for roblox, machine learning projects and some other work related to UI, generative art and procedural animations! Here’s a collection
Procedural UI Animation
Wrecking ball simulation
AI picking up boxes and putting them in a container
I am currently working on a sequel to my puzzle game, Encryption X. It’s still heavily a work in progress, there are many glitches and misalignments, but I hope to cover it all with my wonderful development team. The estimated release date is on March '22.
Further update to that of my coffee shop build for my story game, “Dream Walker.” I decided to raise the roof of the building to enhance the size of the interior and make the building taller in general. Please do let me know what changes I could make to the building to further improve the looks! Thanks a ton!
this is part of a larger build that’s based on a dream i had a few nights ago, i wanted to get all the programming crap out of the way so i can spend most of my time on the easy stuff
Just finished my advanced modelling project for University! Learnt how to go through the industry standard pipeline of character creation, utilising ZBrush, 3DS Max, 3D Coat, Substance Painter, and I want to learn Maya to use XGen for fur simulation.
For my project I recreated Ratchet from the latest PS5 game Rift Apart!
For fun I tried importing it to roblox (it’s 75k tris so I had to divide the model up a ton to import it) - for some reason it looks more shiny in this than elsewhere