What are you working on currently? (2022)

Here’s the source code if anyone wants it

Code
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Debris = game:GetService("Debris")
local RunService = game:GetService("RunService")

local Spring = require(ReplicatedStorage.Packages.Spring)

return function()
    local dots = script.Parent.Loading.Main.Dots:GetChildren()
    local connections = {}
    local rot = 0

    local function lerp(a, b, t)
        return a + (b - a) * t
    end

    table.sort(dots, function(a, b)
        return tonumber(a.Name) < tonumber(b.Name)
    end)

    for i, dot in ipairs(dots) do
        local offset = dot.Position.X.Offset
        local y = 0

        table.insert(connections, RunService.RenderStepped:Connect(function(dt)
            local t = os.clock() - (i*0.3)
            y = lerp(y, math.sin(t*2.5) * 30, 1)

            dot.Position = UDim2.new(0.5, offset, 0, y)

            -- for fade effect
            --local trail = dot:Clone()
            --trail.Parent = dot.Parent

            --Spring.target(trail, 1, 6, { BackgroundTransparency = 1 })
            --Debris:AddItem(trail, 0.3)
        end))
    end

    -- for rotation (180 is the rotation amount in degrees)
    -- RunService.RenderStepped:Connect(function()
    --     local t = os.clock()
    --     rot = lerp(rot, math.sin(t) * 180, 1)

    --     script.Parent.Loading.Main.Dots.Rotation = rot
    -- end)
end
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