You should just create a topic on your progress and link it here instead of spamming it over here, atleast that’s what it seems like, no offense.
Ok??? I’m sorry, I don’t get that much responses, but I will link the new topic, but here it is! Cosmo Watch texture for Time Watch model
(btw notice I’m really sorry, anyways I don’t get that much response badly, it’s like my topics turning into a dead topic)
Cones
Snowcones?
Ice cream cones?
Coney Island?
Cone head?
Traffic Cone?
Traffic Cone.
https://gyazo.com/4f81fb73c7838913b5f9d4b9377a2eeb
+Barriers
+Trenton City PD Crown Vic Leak :))
Recently, I made a light detection system. I posted it on youtube but I didn’t post it anywhere else really, so I’m sharing it on this thread now.
For those wondering how I did this, it’s all maths!
Wow! I love how you used roblox textures differently then most people would, keep it up!
ooh bloxy cola
also a chair just sitting outside the window, and a pc with no keyboard?
anyways nice build man
Needed to clear due to spam, and I can put all the posts together in one.
For editing the first post, you don’t have to replace it, you can jus tadd it on to the first post. for example, you could put all of this in one post:
“Making the Cosmo Watch texture. I’m struggling to make the rest of the texture, I will complete all of it.”
Edit 1 (6/19): Added another part to the wristwatch:
Edit 2 (6/19): Added more textures to the bottom of the wrist:
If you want to, you can even add a divider between posts:
That’s it!
Re-do! Effect but I made it green for Cosmo, if I did Wanda’s, it’d be pink.
If I did trim out something, I’d be able to get Cosmo saying “RE-DO!” for the effect and sound to be accurate. P.S., thank you all for 7 likes on this reply!
Made some realistic water for fun using Gerstner waves and MaterialVariants
The work on that is lovely, but I am a texturer or modeller for reasons.
CSG cars on top.
( i didn’t make the tires on either of the vehicles but everything else is by me & is entirely made of parts )
so im guessing you only used surface lights and then took in there range and angle when u had that what did you do next make wedge part something to see if its touching the player and if there not the value of being in light or not being in light is set to true? I can tell you used alot of maths ima try this hope i get some thing
EDIT: and if you used the method above how much trig did you use did you also use raycasting?