Thanks! Sadly, It’s probably super far from being close to done. Currently, there’s 1 map that is just a testing ground, no round systems, and its got some animation issues that i know of. Once i have a map or two down and have solved the issues with animations, I’ll be sure to send a link out. Sorry!
just upload it to youtube, then you can Unlist it so only people with a link can view the video. or if anyone saves that video to a playlist whether its public or not.
Mesh slicing and drinks. Currently working on (preferably flexible) fast, real-time triangulation of polygons that I will use to construct the surface of the sliced mesh. With this, I would also be able to add a foam layer to the drinks.
I’ve used gernster waves before, but never thought of using MaterialVariants. Would you mind posting the textures? I’d kinda like to use this in my game.
initially made this artwork in august 2021, still quite a big fan of it so i’ll post it here
rendered with C4D (OctaneRender)
just a little caveat:
thank you for the support on my previous posts, it’s really nice to see you all engaging with my 3d models and the comments help me improve, so i thank you all again for that! have a great day!