It’s the long distance camera. Normal Roblox water stops rendering underwater fog when it’s far enough away from the camera. The mod has a few issues with that for some reason. Like I said before, it could be caused by the simple textures.
XENOFEST is alive!
Progress on the planets. I’m (attempting) to make gas giants, I’ll eventually try to add rings around it.
Right now I’ve started to work on my game again after a 3-month break.
Which takes inspiration from Sea of thieves.
robloxapp-20220118-1813473.wmv (4.4 MB)
The Profile is done
A few pictures of my various projects.
Upcoming home-store for my antique clothing group.
A snow planet for my space travel roleplay.
The RSL port of Antwerpen & hand-made textures & meshes of Red Star Line tea/coffee china, referred to by some as the sister company to the infamous White Star Line.
Aha! I switch methods and I am finally getting much better results and more fluid movement.
Gotta love the choo choo…
Amazing work!
Working on getting a map put together for a small game demo before I invest in quality development. If interested in working together let me know!
By taking breaks and all that. Make sure to dont build when stressed. Do it because you want to. Not because you have to.