What are you working on currently? (2022)

I’m making an item crate system for my game. I really like the way the crates turned out!

Screen Shot 2023-01-06 at 4.49.40 PM (1)
The dog is a placeholder :)

Both parts of the item capsules were made so they can be fully recolored, which is pretty nice. I’m probably just going to use the image color and UI gradients to get a whole set of unique crates!

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It looks really nice! I like it.

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After the fall of the world…





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Working really hard on a 2D game engine for ROBLOX :cold_face: :+1:
It’s going pretty well I think, getting really close to publish 1.0.0-alpha.

Only thing is keeping me back is documenting everything and adding couple of features. (not fun)

Source code available on GitHub as well as a Test Place!

EDIT:

  • Fixed the debug.profileend() warning
  • Added ability to run TestEZ .spec files :+1:
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Tower Heros: Engineer tower concept


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I made my very own diffing algorithm :partying_face:, it isn’t based on any other diffing algorithm. It finds the similarity metric between two strings.

Released it here: StringDiff - String Similarity Metric Diffing Algorithm - Resources / Community Resources - DevForum | Roblox

A lot of primitive chat bots use this, so you can for example have a table of questions with answers and when someone types a sentence it’ll find the most similar sentence in a lookup table and print out the answer.

(These pictures are from an earlier version that I made but you get the point)

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It looks like a screenshot from gta 5. What rain script is that? Also how did you make your roads they look amazing.

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First Post of the Year!:partying_face: Still no 2023 topic

I’ve been working on a game called Sketch. It’s based on the mobile game Smashy Road. In the game you one player will be chosen at random to be the gangster. All other players will be police, the gangster must run from the police. You can damage the gangsters car by crashing into it. The game is still in Beta as I haven’t been able to fully bug test it yet. Especially the DataStores :sleepy:. I’m happy with my progress so far.

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Rain System with Baked Collisions



I made a rain system with baked collisions, allowing large amounts of rain without much performance loss.


Main post is here which also includes some further info:

(I didn’t mean to respond to someone oops)

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I was bored so I made a combination of among us and spongebob sort of

image

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powers :flushed:
join group for updates!!!




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oi that looks really like from forza. Briliant work!

I love your UI’s style, it fits your game so well! Games that have a retro stud theme often struggle to get good looking UI that’s consistent with their game’s theme, but your UI both looks amazing and fits your game super well!

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On a more serious note, since my last post, I made a simple bridge that connects two islands

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Okay, now I’m genuinely convinced that the WAYWOC either got delayed or cancelled. :skull:

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Same. It’s already January 9th and we still don’t have the new thread…

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You dropped it perfectly vertical Morty!

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I actually flagged this topic and asked them to create a new one, and they replied saying, “Thanks for letting us know. We’re looking into it.”

I was considering creating the new topic myself, but then saw that someone else had tried to do that already, and it got closed and unlisted. I wonder why they’re taking so long this year.

Created my very first gun system

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They seem to do this every year. Last year it took them about two weeks if I recall correctly.

I did this same thing my first time doing reflections! Here is the correct formula if your interested:

r = d - 2 * (d:Dot(n)) * n

Where d is the direction, n is the surface normal, and r is the reflection direction.
(source)

1 Like