University lecture hall
Game link
At the moment me and a couple of my friends are working on a game where you can explore the world, hidden secrets, chop down trees and build a wood processing factory. (Yes, the game is inspired by Lumber tycoon 2, but if we finish it, there will be much more opportunities, and resource extraction will not be limited by the tree). We are at the very beginning of this long journey, but in the next couple of months we will open early access to the game.
Looks very cool! I suggest making the border less square like
This border will not remain square, while we are looking for options for how it could limit the world and look beautiful. Thanks for your feedback!
Working on the UI for my game. I’m really liking how it’s turning out!
I based the design off of some UI I found in simulators and Super Doom Spire’s UI.
Some assets for an upcoming innovative zero gravity sci-fi game, Explorers: Ad Astra.
Let me know if any of you are interested in testing it out in the future! Got some really cool stuff lined up for this year.
I am done programming and building the giant crossbow! The hard part is making a npc find the perfect spot to fire the ballista bolt at, while calculating arrow speed, distance to target, and gravity.
In the last screenshot, does the bullet go too far?
- Yes
- No
0 voters
I’ve gotten back to roblox development and I’m doing a reusable Tycoon system as that’s one thing I’ve never done before!
Still thinking about some ideas about the theme of the Tycoon, ideas welcome!
I’m now working on my first difficulty chart obby. The only difference? There’s low gravity!
[robloxapp-20230111-1951391.wmv|attachment]
I wrote a math evaluator module to replace the loadstring implementation I currently use so I could solve equations in edit, server, and client contexts. Below is a demo of it.
I haven’t finished editing that pouch yet, as my ADHD has made me hop to making another drink container model, the kid’s cup for Mary’s restaurant:
(This is the higher quality model meant for Sketchfab, not one meant for the Roblox experience, which will be simplified.)
It’s inspired by two cups:
- The older Olive Garden kid’s cup, which had the usual “kid’s cup” form factor with the same lid as most of them. It had transparent sides with a design on it; This cup will have the same detail, but at the moment, its texture hasn’t been made.
- Aikatsu’s Brain Thunder cup, specifically its pink crazy straw, which has a loop positioned on it as it changes angles.
Here’s a couple more screenshots of the individual parts of the cup.
I swear, Project Magical Mary will probably have almost every drink container that uses a straw eventually, with the most detailed cups of any Roblox experience… I guess that can be considered another “gimmick” or thing that it will do better than most: detailed and varied cup meshes!
Working on a complete manhattan replicate/map [but in small] of the year 2000[ approximately].
Some images:
Including interiors and the WTC mall and sublevels:
the city’s name is San Georgio and it is a fictional city based in the USA
top view of the city, this is what I made as of rn
Why, just why did you insert the loading there?
lol I wanted to make it like the GTA V pause menu that has the funny loading screen thing (however I still haven’t scripted it yet)
Almost done with the Ballista AI!
It works with my custom gravity.
- Yes, just like normal.
- Yes, but just a bit.
- No, not at all. (The bullet will make a perfectly straight line.)
0 voters
I made a loading screen to be used for my future projects. It’s very “standard” right now, I plan to customize it for each game.
Updates to my Rain System with Baked Collisions
I improved performance and cleaned up my code
While running, the Script Performance tab shows:
-
Rate:
1/Second
(This can be adjusted and has pros/cons) -
Activity: Varies from
0.04% - 0.3%
Video (You can see the script performance on the left):
I scripted and implemented the Porter Stemmer Algorithm in Roblox.
It removes the commoner morphological and inflexional endings from words in English. Its main use is as part of a term normalisation process that is usually done when setting up Information Retrieval systems.
Link to release: StringStem - Porter Stemmer Algorithm for IR systems - Resources / Community Resources - DevForum | Roblox