The main problem for me, that I just forgot to fix, is that it reflects more than once. But wrong reflection was also an issue, the formula of which I didn’t have. Thanks!
At the moment me and a couple of my friends are working on a game where you can explore the world, hidden secrets, chop down trees and build a wood processing factory. (Yes, the game is inspired by Lumber tycoon 2, but if we finish it, there will be much more opportunities, and resource extraction will not be limited by the tree). We are at the very beginning of this long journey, but in the next couple of months we will open early access to the game.
I am done programming and building the giant crossbow! The hard part is making a npc find the perfect spot to fire the ballista bolt at, while calculating arrow speed, distance to target, and gravity.
I wrote a math evaluator module to replace the loadstring implementation I currently use so I could solve equations in edit, server, and client contexts. Below is a demo of it.
(This is the higher quality model meant for Sketchfab, not one meant for the Roblox experience, which will be simplified.)
It’s inspired by two cups:
The older Olive Garden kid’s cup, which had the usual “kid’s cup” form factor with the same lid as most of them. It had transparent sides with a design on it; This cup will have the same detail, but at the moment, its texture hasn’t been made.
Aikatsu’s Brain Thunder cup, specifically its pink crazy straw, which has a loop positioned on it as it changes angles.
Here’s a couple more screenshots of the individual parts of the cup.
I swear, Project Magical Mary will probably have almost every drink container that uses a straw eventually, with the most detailed cups of any Roblox experience… I guess that can be considered another “gimmick” or thing that it will do better than most: detailed and varied cup meshes!