What are you working on currently? (2022)

Very nice!, feels like Persona 5 X Gta 5 . :+1:

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Small living room! (Not done)

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finished museum room. time for animation.

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Looks amazing. I love your builds so much!

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More stuff! And of course, better Lighting. Still need to add some things! :slightly_smiling_face:


Start:
image

Now:

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New Chaosity Logo!

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Feedback for @cheesy_roblox190

Wow! You really made the default Roblox textures work for you, I haven’t seen many do it as good as you!
I recommend making the spawns invisible, especially when taking photos, as it makes it more “aesthetically pleasing” to the viewer.

Feedback for @A_SquaredAnimations

You’ve done some of the coolest experiments with Roblox that I’ve ever seen! It really takes a different set of skills to pull such things off so well! It looks like the walls are at an angle, is that a distortion from the reflection or is that intentional?

Feedback for @amobamocamo

You’ve come a long way since when you first started, my friend! I love everything about it, and I see you’ve showcased it very well with the blurred version in the background, and the circular logo in the corner, reminds me of an earlier waywoc post I made! You know you did really well when people choose little things to nitpick at, but I would recommend bluring the background a little bit more!

Feedback for @KristinaMoment

Please provide some photos! Some of us are pretty lazy, and would prefer to see it on the topic rather than having to click a link to load another topic!

Feedback for @EpicPlanets

I love how you provided the before and after pictures, great job! You’ve also got photo-taking, lighting, and depth-of-field down! Keep it up, I look forward to seeing more of your work in the future!

That’s it for this wave of feedback, great job, you didn’t make it easy for me to critique you!

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ow…?

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Super realistic, looks amazing. Keep it up!

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Imagine if that was a gif. You could make the most genius jumpscare ever after a few seconds.

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:fire: New Logo for DropHills! Super proud of the design, can’t wait for the release!

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finally started to try and get into UI. 3 months in, and this is my progress.

3 months ago:

last week:

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image
I like this

image
But I love this, you shouldn’t give it up. It’s such a unique art style. and it doesn’t even look all that bad. I mean it’s a wee bit rough around the edges but with a bit of refining I could see it being in a game

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Uh, the first one is win he started, and then the second is 3 months later. He’s showing how he improved.

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Some recent gamemode select UI :grin: https://twitter.com/RhosGFX/status/1526888818627985409/

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animation progress

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You may have heard of slow-scan television, some amateur radio operations use it.

I used the same principles (and a test card from Wikipedia) to create a “slow-scan television” display in Roblox.

The original image:

sstv

What I generated:

I used a Python library to get each pixel of the image, copied it into a module (which was slow, there are about 35,000 pixels), and made an ImageLabel with the same background color via Instance.new() for each one. I can get up to six times this speed, and probably more, but A) it isn’t obvious it’s being generated and B) it is very, very laggy for the client afterwards. I probably won’t use this in a live game, but it is a neat concept imo.

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Working with Roblox’s new Material Manager. It makes the job for non terrain designers like me a lot easier.

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First anime style logo I made for my upcoming game Last Piece based on the anime/manga One Piece:

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