still working on my game project with my team, the pain is to trying to get on top of the game list but its verry hard, we wont stop working on the game project
I turned my point in polygon algorithm into a 3D region and re-worked my old Catmull-rom spline algorithm into the mix. The spline algorithm has tension too.
When the ball is flying inside the region it will turn green, when it’s outside it will turn red.
ive been working on a doors inspired game called floors. you descend each stair and escape from the building. the mechanics are similar to doors. im not so good at building but im trying to at least
Got bored and made a small singleplayer scp-173 game in 3 days. It’s more of a 1 minute tech demo so I’m debating whether or not to make it open sourced with my terrible 3 a.m. coding …
I’m working on an Ocean Map with Islands that each has a different theme of its own. For starters I worked on an oriental group of islands and next up is a big hole in the Ocean filled with life, surrounded by waterfalls (water falling in the hole from the Ocean).
I just made a simple sort of hair wind physics. I thought of an idea on how it could be possible, so I tried it!
The mesh is set up with 2 bones (1 of which is manipulated in the direction of the hair’s movement using the roblox animator)
I check the head’s CFrame and blend the animation’s weight based on movement, e.g. if I moved forwards then I set the AnimHairBackward’s weight to (1) and AnimHairForward to (0). This is also done for left/right and up/down, so each cardinal direction is weight blended together.
Here is the result, the effect is very nice but the clipping into the skull is the biggest issue.