What are you working on currently? (2022)

still working on my game project with my team, the pain is to trying to get on top of the game list but its verry hard, we wont stop working on the game project

Working on an New Map for the Game:




New Models (All my Models are 100% Unions made in Studio (not Meshes!)




(in the background are all my models from 2021-2022)



20 Likes

Thanks for ur feedback, I’m planning to do that soon. :slight_smile:

First time building
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5 Likes

Non joint destruction damage


Nuclear explosion

5 Likes

Greetings! I’m Dillon and I will love to have feedback on Meydan Hotels and Resorts Training Center lobby! Here is the before and after!

Before:

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After:

1 Like

Updated skyline for Oasis!
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7 Likes

I turned my point in polygon algorithm into a 3D region and re-worked my old Catmull-rom spline algorithm into the mix. The spline algorithm has tension too.

When the ball is flying inside the region it will turn green, when it’s outside it will turn red.

This is what it looks like:

10 Likes

Eight Driver Racing Progress:
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11 Likes

Abit of an updated version of my previous thread on this post, here are some peeks for our Feudal Japan genre; Shogun
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30 Likes

ive been working on a doors inspired game called floors. you descend each stair and escape from the building. the mechanics are similar to doors. im not so good at building but im trying to at least

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4 Likes

The Boys

10 Likes

tried to make it as cozy and warm looking as i could

without darkness

feel free to not only rate the build, but the lighting as well since im pretty new to it

18 Likes

Got bored and made a small singleplayer scp-173 game in 3 days. It’s more of a 1 minute tech demo so I’m debating whether or not to make it open sourced with my terrible 3 a.m. coding …

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4 Likes

I’m working on an Ocean Map with Islands that each has a different theme of its own. For starters I worked on an oriental group of islands and next up is a big hole in the Ocean filled with life, surrounded by waterfalls (water falling in the hole from the Ocean).




9 Likes

Sorry for not posting much, I’ve been quite busy. Here’s a commissioned build that I did.

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14 Likes

I am working on a new plugin that lets you set default properties on objects.

6 Likes

Hair Physics Test Prototype

I just made a simple sort of hair wind physics. I thought of an idea on how it could be possible, so I tried it!

The mesh is set up with 2 bones (1 of which is manipulated in the direction of the hair’s movement using the roblox animator)
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I check the head’s CFrame and blend the animation’s weight based on movement, e.g. if I moved forwards then I set the AnimHairBackward’s weight to (1) and AnimHairForward to (0). This is also done for left/right and up/down, so each cardinal direction is weight blended together.

Here is the result, the effect is very nice but the clipping into the skull is the biggest issue.

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38 Likes

Wow! This looks very cool! I’d like to see it with a cape too! :grin:

Please do a cape. :pleading_face:

1 Like

Uhh backrooms (WIP)

2 Likes

Various musings on west coast cyberpunk architecture + vehicle designs

13 Likes