Greetings! I’m Dillon and I will love to have feedback on Meydan Hotels and Resorts Training Center lobby! Here is the before and after!
Updated skyline for Oasis!
I turned my point in polygon algorithm into a 3D region and re-worked my old Catmull-rom spline algorithm into the mix. The spline algorithm has tension too.
When the ball is flying inside the region it will turn green, when it’s outside it will turn red.
This is what it looks like:
Abit of an updated version of my previous thread on this post, here are some peeks for our Feudal Japan genre; Shogun
ive been working on a doors inspired game called floors. you descend each stair and escape from the building. the mechanics are similar to doors. im not so good at building but im trying to at least
image
tried to make it as cozy and warm looking as i could
without darkness
feel free to not only rate the build, but the lighting as well since im pretty new to it
Got bored and made a small singleplayer scp-173 game in 3 days. It’s more of a 1 minute tech demo so I’m debating whether or not to make it open sourced with my terrible 3 a.m. coding …
I’m working on an Ocean Map with Islands that each has a different theme of its own. For starters I worked on an oriental group of islands and next up is a big hole in the Ocean filled with life, surrounded by waterfalls (water falling in the hole from the Ocean).
Sorry for not posting much, I’ve been quite busy. Here’s a commissioned build that I did.
I am working on a new plugin that lets you set default properties on objects.
Hair Physics Test Prototype
I just made a simple sort of hair wind physics. I thought of an idea on how it could be possible, so I tried it!
The mesh is set up with 2 bones (1 of which is manipulated in the direction of the hair’s movement using the roblox animator)
I check the head’s CFrame and blend the animation’s weight based on movement, e.g. if I moved forwards then I set the AnimHairBackward’s weight to (1) and AnimHairForward to (0). This is also done for left/right and up/down, so each cardinal direction is weight blended together.
Here is the result, the effect is very nice but the clipping into the skull is the biggest issue.
Wow! This looks very cool! I’d like to see it with a cape too!
Please do a cape.
Made a render for one of my ugc concepts!
for anyone that wants to know the specifics:
- 1,002 verts, 1,916 triangles - textured in substance painter
Generated a bunch of images with stable diffusion for my penguin game. I think this one is the best.
Some other ones that were not so great, using this prompt “roblox penguin game with ice blocks”:
This is the game itself:
PS: I ran out of ideas on how to improve this game. It has zero players. Any ideas?