Finished making the Fighter Jet Helmet
Randomly generated SFOTH maps. I haven’t coded in all of the elements in the original map but here is how it’s going so far


I really thought the 3rd image was from GTAV, really amazing work!
Keep up the good “stuff” if you will haha.
took a lot more time than i would like to admit but im pretty happy with how it came out
(post apoc themed survivor’s room)
New one!
I’m working on a framework that will allow you to use attributes on instances to run actions. In this simple example I am using it to show/hide a UI. I got the idea off of the JavaScript framework alpine.js.
horror game loading screen
everything made by myself including animation and icon
Started benchmarking my sprite renderer.
The bandwidth it uses seems to increase rather quickly as more objects are added. I’ll have to find a way to stop that.
Curious on how you did this, this looks really cool, keep up the good work!!
Thank you! Sure, I used the Python PIL library to create some Lua arrays that represent graphics then wrote some Lua code to map the array to the neon parts. Since the arrays are quite big and lag Roblox Studio I tuck them away in module scripts. The code in the video would just adjust the X position of the graphics and have them wrap around the edges for continuous scrolling. One convenience thing was I grouped the vertical beams into batches of 10 to make them easier to number.
I have no idea how to even remotely replicate that, so i hope you do some cool things with it lol.
looks like squid game’s icon and not scary
Thank you! Unfortunately it does take a pretty big performance hit when I use it on a larger scale, but I do hope to use it as a countdown in the go kart update I’ve been working on for my theme park. I plan to just run it at a slower framerate, though I have experimented with interlacing the graphics
Would you ever open source this at all, or you keeping this under raps, would happily take a look and try to learn a thing or 2
I’ll consider making some sort of open-source version in the future, but for now I have been pretty busy and the code isn’t very user friendly at the moment
Decided to see if this MessagePack library would help with my renderer’s bandwidth issues.
It’s gotten… a little better, but I’d like it to be smaller. Much, much, smaller. But I’m not sure how to achieve that.